Event list: Difference between revisions
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Doom64hunter (talk | contribs) mNo edit summary |
Doom64hunter (talk | contribs) Add EVENT_PREACTORDAMAGE, EVENT_PREWEAPONSHOOT, EVENT_POSTWEAPONSHOOT |
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*[[EVENT_KILLIT]]<sup>[2]</sup> | *[[EVENT_KILLIT]]<sup>[2]</sup> | ||
*[[EVENT_LOADACTOR]]<sup>[3]</sup> | *[[EVENT_LOADACTOR]]<sup>[3]</sup> | ||
*[[EVENT_PREACTORDAMAGE]] | |||
*[[EVENT_PREGAME]] | *[[EVENT_PREGAME]] | ||
*[[EVENT_RECOGSOUND]] | *[[EVENT_RECOGSOUND]] | ||
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*[[EVENT_MOVEFORWARD]] | *[[EVENT_MOVEFORWARD]] | ||
*[[EVENT_NEXTWEAPON]] | *[[EVENT_NEXTWEAPON]] | ||
*[[EVENT_POSTWEAPONSHOOT]] | |||
*[[EVENT_PRESSEDFIRE]] | *[[EVENT_PRESSEDFIRE]] | ||
*[[EVENT_PREVIOUSWEAPON]] | *[[EVENT_PREVIOUSWEAPON]] | ||
*[[EVENT_PREWEAPONSHOOT]] | |||
*[[EVENT_PROCESSINPUT]] | *[[EVENT_PROCESSINPUT]] | ||
*[[EVENT_QUICKKICK]] | *[[EVENT_QUICKKICK]] |
Latest revision as of 09:06, 7 January 2024
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. All events are accessed using the onevent and appendevent commands. See also: Event Manipulation. |
[1] Unsynchronized events |