User contributions for Mblackwell
Results for Mblackwell talk block log uploads logs
A user with 312 edits. Account created on 22 December 2004.
A user with 312 edits. Account created on 22 December 2004.
2 March 2025
- 09:3309:33, 2 March 2025 diff history +94 m Rotatesprite Add note that negative alpha values select a blendtable.
24 August 2024
- 20:3620:36, 24 August 2024 diff history +20 m System gamearrays No edit summary current
- 20:3520:35, 24 August 2024 diff history +264 m System gamearrays No edit summary
- 20:3220:32, 24 August 2024 diff history +1 m Show2dsector No edit summary current
- 20:2620:26, 24 August 2024 diff history +31 N Category:System gamearrays Redirected page to System gamearrays current Tag: New redirect
- 20:2620:26, 24 August 2024 diff history +323 N Show2dsector Created page with "'''show2dsector[sectnum]''' This gamearray determines which sectors are visible on the 2D automap. Sectnum range is 0 to MAXSECTORS. Results are boolean 0 or 1. A sector is visible on the mapwhen the value of show2dsector[sectnum] is 1. Category:Gamearray manipulation Category:System gamearrays"
15 November 2021
- 09:1909:19, 15 November 2021 diff history +474 N Nextsectorneighborz Created page with "'''nextsectorneighborz''' <starting sector> <starting z> <ceiling or floor (-1 or 1)> <up or down (-1 or 1)> Finds the nearest sector to <starting sector> based on z position by searching for a <ceiling or floor> from the <starting z>, and scanning <up or down>. Note: The only valid values for the last two parameters are -1 or 1. RETURN will be the sectnum found. If RETURN is -1, then nothing was found by the search. Category:EDuke32 specific commands" current
11 April 2021
- 11:0111:01, 11 April 2021 diff history +516 N Undefinegamefunc Add new page to start actually documenting this function. current
13 March 2021
- 16:3816:38, 13 March 2021 diff history +878 N EVENT DISPLAYCURSOR Created page with "'''EVENT_DISPLAYCURSOR''' is a Game Event. This event is called when the menu cursor is being displayed. Gamevar RETURN is set to the cursor's..."
21 January 2021
- 22:3322:33, 21 January 2021 diff history +121 m Dynamicremap No edit summary current
- 22:3122:31, 21 January 2021 diff history −1 m How to display negative numbers with the digital font No edit summary
29 December 2020
- 19:0119:01, 29 December 2020 diff history +536 m Make actor aim vertical No edit summary current
30 June 2019
- 09:1609:16, 30 June 2019 diff history −4 m Htg t No edit summary
- 01:2701:27, 30 June 2019 diff history +18 m Template:M32Script Intro Invalid characters current
16 February 2018
- 16:0816:08, 16 February 2018 diff history +4 m Gettimedate No edit summary current
9 October 2016
- 09:1909:19, 9 October 2016 diff history +307 m Move →moveflags
2 February 2016
- 15:2215:22, 2 February 2016 diff history −5 m EVENT DAMAGEHPLANE No edit summary
- 15:2215:22, 2 February 2016 diff history −1 m Cutscene (DEF) No edit summary
29 December 2015
- 21:1121:11, 29 December 2015 diff history +233 m WEAPONx HOLDDELAY No edit summary current
- 21:0021:00, 29 December 2015 diff history +35 m WEAPONx HOLDDELAY No edit summary
- 20:5920:59, 29 December 2015 diff history +62 N WEAPONx HOLDDELAY Created page with "The number of animation frames between shooting and reloading."
16 June 2015
- 14:0014:00, 16 June 2015 diff history +2 m Ifp No edit summary current
- 14:0014:00, 16 June 2015 diff history +17 m Ifp No edit summary
- 13:5913:59, 16 June 2015 diff history +399 m Ifp Temporary.
25 October 2013
- 18:2618:26, 25 October 2013 diff history +207 N Dndebug Created page with "This dumps the current map state and the current CON state (including variables) to debug files. This is useful for isolating odd issues. DNDEBUG is only available in-game. Ty..." current
14 April 2013
- 13:5613:56, 14 April 2013 diff history +8 m EVENT PREGAME No edit summary
- 13:5413:54, 14 April 2013 diff history −4 m EVENT PREGAME No edit summary
- 13:5413:54, 14 April 2013 diff history −1 m EVENT PREGAME No edit summary
- 13:5413:54, 14 April 2013 diff history +8 m EVENT PREGAME No edit summary
- 13:5313:53, 14 April 2013 diff history +251 N EVENT PREGAME Created page with "''this page is a stub'' ---- All sprites are processed in the following fashion: 1. EVENT_PREGAME<br> 2. hardcoded stuff<br> 3. EVENT_GAME<br> One potential use is to exa..."
- 13:5113:51, 14 April 2013 diff history +19 m Event list No edit summary
16 February 2013
- 19:0419:04, 16 February 2013 diff history +104 m Polymer Deficiencies No edit summary
29 January 2013
- 15:4715:47, 29 January 2013 diff history +98 m Statnum No edit summary
- 14:2014:20, 29 January 2013 diff history +50 m Statnum Please edit this to be correct
19 January 2013
- 19:3019:30, 19 January 2013 diff history +688 m Movesprite No edit summary
28 October 2012
- 20:3720:37, 28 October 2012 diff history +27 m Autostep sbw No edit summary
- 20:3620:36, 28 October 2012 diff history +305 N Autostep sbw Created page with "'''''autostep_sbw''''' is the maximum height at which a player will "step" on to an above water sector (lotag 1) or floor aligned sprite (cstat 32) please see ..."
- 20:3620:36, 28 October 2012 diff history +346 N Autostep Created page with "'''''autostep''''' is the maximum height at which a player will "step" on to a surface. The default value is 5120. Note that autostep applies to view/wall aligned sprites ..."
14 October 2012
- 10:3510:35, 14 October 2012 diff history +208 N Runkey mode Created page with "When this is set to 1, walking is disabled while auto_run is TRUE. When auto_run is 0, or this runkey_mode is 0 the player may toggle walk/run (SHIFT by default). [[Cat..." current
- 10:3310:33, 14 October 2012 diff history +17 m Members of the userdef structure No edit summary
16 March 2012
- 22:4222:42, 16 March 2012 diff history +244 m Build/Mapster32 Keyboard Commands No edit summary
17 December 2011
- 20:2920:29, 17 December 2011 diff history +1 m Spriteflags No edit summary
- 20:2820:28, 17 December 2011 diff history +163 m Spriteflags No edit summary
6 November 2011
- 10:1610:16, 6 November 2011 diff history +10 m Ssp No edit summary current
- 10:1510:15, 6 November 2011 diff history +207 N Ssp Created page with "ssp <sprite1> <clipmask> Takes an actor's xvel and zvel properties and sends a movesprite to the game engine. Useful for moving objects variably with..."
26 September 2011
- 05:3205:32, 26 September 2011 diff history +433 m EDuke32 Modifications →Active Development
- 05:1705:17, 26 September 2011 diff history 0 N File:Duke0021.jpg No edit summary current
- 05:1605:16, 26 September 2011 diff history 0 N File:Duke0009.jpg No edit summary current
30 July 2011
- 15:4315:43, 30 July 2011 diff history +209 m RETURN No edit summary
- 15:3515:35, 30 July 2011 diff history +273 m Shade No edit summary