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{{EDuke32 Intro}} | {{EDuke32 Intro}} | ||
==Preprocessor== | |||
=== | *[[include]] | ||
*[[ | *[[includedefault]] | ||
*[[ | *[[define]] | ||
*[[ | *// single-line comment | ||
=== | */* block comment */ | ||
*[[ | *whitespace characters: <code>( ) ; ,</code> | ||
*[[ | ==Meta-Settings== | ||
*[[ | <!-- These deal with matters outside the game world. --> | ||
*[[ | *[[dynamicremap]] | ||
*[[ | *[[dynamicsoundremap]] | ||
*[[ | *[[setcfgname]] | ||
*[[ | *[[setdefname]] | ||
*[[ | *[[setgamename]] | ||
*[[ | *[[precache]] | ||
*[[ | *[[scriptsize]] | ||
*[[ | *[[cheatkeys]] | ||
*[[ | *[[definecheat]] | ||
*[[ | *[[definegamefuncname]] | ||
*[[ | *[[definegametype]] | ||
*[[ | *[[definevolumename]] | ||
*[[ | *[[definevolumeflags]] | ||
*[[ | *[[definelevelname]] | ||
*[[ | *[[defineskillname]] | ||
*[[ | *[[undefinevolume]] | ||
*[[ | *[[undefinelevel]] | ||
*[[ | *[[undefineskill]] | ||
*[[ | ===If=== | ||
*[[ifrespawn]] | |||
*[[ifmultiplayer]] | |||
*[[ifclient]] | |||
*[[ifserver]] | |||
==Global Settings== | |||
<!-- These deal with matters inside the game world. --> | |||
*[[gamestartup]] | |||
*[[spritenopal]] | |||
*[[spritenoshade]] | |||
*[[spritenvg]] | |||
*[[spriteshadow]] | |||
==Block Delimiting== | |||
===Object-Oriented=== | |||
*[[actor]] | |||
*[[useractor]] | |||
*[[enda]] | |||
===Procedural=== | |||
*[[onevent]] | |||
*[[appendevent]] | |||
*[[endevent]] | |||
===Subroutines=== | |||
*[[state]] | |||
*[[defstate]] | |||
*[[ends]] | |||
*[[prependstate]] | |||
*[[appendstate]] | |||
==Flow Control== | |||
===If Components=== | |||
*[[nullop]] | |||
*[[else]] | |||
===Switch=== | |||
*[[switch]] | |||
*[[endswitch]] | |||
*[[case]] | |||
*[[default]] | |||
===Termination=== | |||
*[[break]] | |||
*[[continue]] | |||
*[[exit]] | |||
*[[return]] | |||
*[[terminate]] | |||
===Jump=== | |||
:''Note: Jumping commands are deprecated and will not be supported by Lunatic. Use [[#Loops|loops]] instead.'' | |||
*[[getcurraddress]] | |||
*[[jump]] | |||
===Loops=== | |||
*[[whilevarl]] | |||
*[[whilevarvarl]] | |||
*[[whilevare]] | |||
*[[whilevarn]] | |||
*[[whilevarvarn]] | |||
:''It is also possible to loop by calling a state from within itself.'' | |||
==Game Variables== | |||
*[[gamevar]] | |||
*[[gamearray]] | |||
===Gamevar Operators=== | ===Gamevar Operators=== | ||
*[[setvar]] | |||
*[[setvarvar]] | |||
*[[setarray]] | |||
*[[addvar]] | *[[addvar]] | ||
*[[addvarvar]] | *[[addvarvar]] | ||
Line 46: | Line 109: | ||
*[[xorvar]] | *[[xorvar]] | ||
*[[xorvarvar]] | *[[xorvarvar]] | ||
===Gamevar Conditions== | *[[randvar]] | ||
*[[randvarvar]] | |||
===Gamevar Conditions=== | |||
*[[ifvare]] | *[[ifvare]] | ||
*[[ifvarn]] | *[[ifvarn]] | ||
Line 63: | Line 128: | ||
*[[ifvarvarxor]] | *[[ifvarvarxor]] | ||
*[[ifvarvareither]] | *[[ifvarvareither]] | ||
===Projectiles== | ===Math Operations=== | ||
*[[sqrt]] | |||
*[[calchypotenuse]] | |||
*[[sin]] | |||
*[[cos]] | |||
*[[shiftvarl]] | |||
*[[shiftvarr]] | |||
*[[mulscale]] | |||
*[[getangle]] | |||
*[[getincangle]] | |||
===Array Operations=== | |||
*[[getarraysize]] | |||
*[[getarraysequence]] | |||
*[[resizearray]] | |||
*[[copy]] | |||
*[[setarray]] | |||
*[[setarraysequence]] | |||
===Data Saving=== | |||
*[[readgamevar]] | |||
*[[savegamevar]] | |||
*[[readarrayfromfile]] | |||
*[[writearraytofile]] | |||
==Structure Access== | |||
*[[getactor]] | |||
*[[getactorvar]] | |||
*[[getinput]] | |||
*[[getplayer]] | |||
*[[getplayervar]] | |||
*[[getprojectile]] | |||
*[[getsector]] | |||
*[[getthisprojectile]] | |||
*[[gettspr]] | |||
*[[getuserdef]] | |||
*[[getwall]] | |||
*[[setactor]] | |||
*[[setactorvar]] | |||
*[[setinput]] | |||
*[[setplayer]] | |||
*[[setplayervar]] | |||
*[[setprojectile]] | |||
*[[setsector]] | |||
*[[setthisprojectile]] | |||
*[[settspr]] | |||
*[[setuserdef]] | |||
*[[setwall]] | |||
==Actors== | |||
===Structures=== | |||
*[[cactor]] <!-- picnum --> | |||
*[[action]] <!-- htg_t 4 (2, 3) --> | |||
*[[ai]] <!-- htg_t 5 (1?) --> | |||
*[[move]] <!-- htg_t 1 --> | |||
*[[count]] <!-- htg_t 0 --> | |||
*[[resetactioncount]] <!-- htg_t 2 --> | |||
*[[resetcount]] <!-- htg_t 0 --> | |||
*[[cstat]] <!-- cstat --> | |||
*[[cstator]] <!-- cstat --> | |||
*[[clipdist]] <!-- clipdist --> | |||
*[[sizeat]] <!-- [xy]repeat --> | |||
*[[sizeto]] <!-- [xy]repeat --> | |||
*[[strength]] <!-- extra --> | |||
*[[addstrength]] <!-- extra --> | |||
*[[spritepal]] <!-- pal --> | |||
*[[getlastpal]] <!-- httempang --> | |||
*[[sleeptime]] <!-- httimetosleep --> | |||
*[[spriteflags]] <!-- htflags --> | |||
*[[angoff]] <!-- angoff --> | |||
*[[angoffvar]] <!-- angoff --> | |||
*[[changespritesect]] <!-- sectnum --> | |||
*[[changespritestat]] <!-- statnum --> | |||
*[[setsprite]] <!-- [xyz] --> | |||
====If==== | |||
*[[ifactor]] | |||
*[[ifaction]] | |||
*[[ifactioncount]] | |||
*[[ifai]] | |||
*[[ifcount]] | |||
*[[ifmove]] | |||
*[[ifspawnedby]] | |||
*[[ifspritepal]] | |||
*[[ifstrength]] | |||
*[[ifhitweapon]] | |||
*[[ifwasweapon]] | |||
*[[ifdead]] | |||
*[[ifactornotstayput]] | |||
===Commands=== | |||
*[[fall]] | |||
*[[insertspriteq]] | |||
*[[killit]] | |||
*[[movesprite]] | |||
*[[ssp]] | |||
*[[clipmove]] | |||
*[[clipmovenoslide]] | |||
===Measurements=== | |||
*[[dist]] | |||
*[[ldist]] | |||
*[[cansee]] | |||
*[[canseespr]] | |||
===Surroundings=== | |||
====Commands==== | |||
*[[hitradius]] | |||
*[[hitradiusvar]] | |||
*[[flash]] | |||
====If==== | |||
*[[ifawayfromwall]] | |||
*[[ifbulletnear]] | |||
*[[ifceilingdistl]] | |||
*[[iffloordistl]] | |||
*[[ifgapzl]] | |||
*[[ifsquished]] | |||
*[[ifnotmoving]] | |||
*[[ifinwater]] | |||
*[[ifonwater]] | |||
*[[ifoutside]] | |||
*[[ifinspace]] | |||
*[[ifinouterspace]] | |||
*[[ifrnd]] <!-- This is here because it really only has a use in actor code. --> | |||
===Mapping Features=== | |||
*[[mikesnd]] | |||
*[[respawnhitag]] | |||
===Player Interaction=== | |||
*[[ifangdiffl]] | |||
*[[ifcansee]] | |||
*[[ifcanseetarget]] | |||
*[[ifcanshoottarget]] | |||
*[[ifhitspace]] | |||
*[[getangletotarget]] | |||
===Spawning=== | |||
*[[spawn]] | |||
*[[espawn]] | |||
*[[espawnvar]] | |||
*[[qspawn]] | |||
*[[qspawnvar]] | |||
*[[eqspawn]] | |||
*[[eqspawnvar]] | |||
===Materials=== | |||
*[[debris]] | |||
*[[guts]] | |||
*[[lotsofglass]] | |||
*[[mail]] | |||
*[[money]] | |||
*[[paper]] | |||
==Projectiles== | |||
*[[defineprojectile]] | |||
*[[shoot]] | *[[shoot]] | ||
*[[shootvar]] | *[[shootvar]] | ||
Line 72: | Line 280: | ||
*[[ezshoot]] | *[[ezshoot]] | ||
*[[ezshootvar]] | *[[ezshootvar]] | ||
=== | ==Player== | ||
===Commands=== | |||
*[[addammo]] | *[[addammo]] | ||
*[[addinventory]] | *[[addinventory]] | ||
*[[addweapon]] | *[[addweapon]] | ||
*[[addweaponvar]] | *[[addweaponvar]] | ||
*[[ | *[[addphealth]] | ||
*[[ | *[[tossweapon]] | ||
*[[ | *[[gmaxammo]] | ||
*[[ | *[[smaxammo]] | ||
*[[checkavailinven]] | *[[checkavailinven]] | ||
*[[checkavailweapon]] | *[[checkavailweapon]] | ||
*[[ | *[[addkills]] | ||
*[[ | *[[lockplayer]] | ||
*[[ | *[[resetplayer]] | ||
*[[ | *[[resetplayerflags]] | ||
===If=== | |||
*[[ifgotweaponce]] | |||
*[[ifp]] | |||
*[[ifpdistg]] | |||
*[[ifpdistl]] | |||
*[[ifphealthl]] | |||
*[[ | *[[ifpinventory]] | ||
*[[ | *[[ifplayersl]] | ||
*[[ | ==Sectors== | ||
*[[ | ===Operating=== | ||
*[[ | *[[operate]] | ||
*[[ | *[[operateactivators]] | ||
*[[ | *[[operatemasterswitches]] | ||
*[[operaterespawns]] | |||
*[[operatesectors]] | |||
*[[ | *[[activatebysector]] | ||
*[[ | *[[activate]] | ||
*[[ | ===Manipulation=== | ||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[dragpoint]] | *[[dragpoint]] | ||
*[[ | *[[sectsetinterpolation]] | ||
*[[ | *[[sectclearinterpolation]] | ||
*[[ | ===Analysis=== | ||
*[[ | *[[getceilzofslope]] | ||
*[[ | *[[getflorzofslope]] | ||
*[[ | *[[getzrange]] | ||
*[[ | *[[updatesector]] | ||
*[[ | *[[updatesectorz]] | ||
*[[ | *[[checkactivatormotion]] | ||
*[[ | *[[rotatepoint]] | ||
*[[ | *[[lineintersect]] | ||
*[[ | *[[rayintersect]] | ||
*[[sectorofwall]] | |||
==Discovery== | |||
===Searching=== | |||
*[[findnearactor]] | *[[findnearactor]] | ||
*[[findnearactor3d]] | *[[findnearactor3d]] | ||
Line 158: | Line 344: | ||
*[[findotherplayer]] | *[[findotherplayer]] | ||
*[[findplayer]] | *[[findplayer]] | ||
*[[ | *[[neartag]] | ||
*[[ | *[[hitscan]] | ||
===Sorting=== | |||
*[[headspritesect]] | *[[headspritesect]] | ||
*[[headspritestat]] | *[[headspritestat]] | ||
*[[nextspritesect]] | *[[nextspritesect]] | ||
*[[nextspritestat]] | *[[nextspritestat]] | ||
*[[prevspritesect]] | *[[prevspritesect]] | ||
*[[prevspritestat]] | *[[prevspritestat]] | ||
*[[ | ==Audio== | ||
*[[ | ===Sounds=== | ||
*[[ | *[[definesound]] | ||
*[[ | *[[sound]] | ||
*[[soundvar]] | |||
*[[soundonce]] | |||
*[[soundoncevar]] | |||
*[[globalsound]] | |||
*[[globalsoundvar]] | |||
*[[screensound]] | |||
*[[stopsound]] | |||
*[[stopsoundvar]] | |||
*[[stopactorsound]] | |||
*[[stopallsounds]] | |||
*[[ifsound]] | |||
*[[ifactorsound]] | |||
*[[ifnosounds]] | |||
*[[setactorsoundpitch]] | |||
===Music=== | |||
*[[music]] | |||
*[[starttrack]] | |||
*[[starttrackvar]] | |||
*[[getmusicposition]] | |||
*[[setmusicposition]] | |||
==Quotes== | |||
*[[definequote]] | |||
*[[redefinequote]] | |||
*[[quote]] | |||
*[[userquote]] | |||
*[[qsprintf]] | *[[qsprintf]] | ||
*[[qstrcpy]] | |||
*[[qstrcat]] | *[[qstrcat]] | ||
*[[ | *[[qstrncat]] | ||
*[[qstrlen]] | *[[qstrlen]] | ||
*[[qsubstr]] | *[[qsubstr]] | ||
*[[qstrdim]] | |||
*[[qgetsysstr]] | |||
*[[getpname]] | |||
*[[getkeyname]] | |||
==Cutscenes== | |||
*[[startcutscene]] | |||
*[[ifcutscene]] | |||
==Screen== | |||
===Screen Manipulation=== | |||
*[[palfrom]] | |||
*[[guniqhudid]] | |||
*[[setgamepalette]] | |||
*[[setaspect]] | |||
===Player Actions=== | |||
*[[wackplayer]] | |||
*[[quake]] | *[[quake]] | ||
*[[ | *[[pkick]] | ||
*[[ | *[[pstomp]] | ||
*[[ | *[[tip]] | ||
===Screen Drawing=== | |||
*[[rotatesprite]] | *[[rotatesprite]] | ||
*[[rotatesprite16]] | *[[rotatesprite16]] | ||
*[[rotatespritea]] | |||
*[[screentext]] | |||
*[[gametext]] | |||
*[[gametextz]] | |||
*[[minitext]] | |||
*[[digitalnumber]] | |||
*[[digitalnumberz]] | |||
*[[showview]] | |||
*[[showviewunbiased]] | |||
===Math=== | |||
*[[displayrand]] | |||
*[[displayrandvar]] | |||
*[[displayrandvarvar]] | |||
==Time Access== | |||
*[[getticks]] | |||
*[[gettimedate]] | |||
==Game-Changing== | |||
*[[activatecheat]] | |||
*[[startlevel]] | |||
*[[inittimer]] | |||
*[[endofgame]] | |||
*[[endoflevel]] | |||
*[[cmenu]] | |||
==Game Saving== | |||
*[[save]] | *[[save]] | ||
*[[ | *[[savenn]] | ||
===Hub Maps=== | |||
*[[loadmapstate]] | |||
*[[savemapstate]] | *[[savemapstate]] | ||
*[[ | *[[clearmapstate]] | ||
*[[ | ==Debug== | ||
*[[ | *[[debug]] | ||
*[[addlog]] | |||
*[[addlogvar]] | |||
*[[echo]] | |||
==Deprecated== | |||
*[[betaname]] | |||
*[[enhanced]] | |||
*[[eventloadactor]] | |||
*[[time]] | |||
*[[shadeto]] | |||
===Screen Drawing=== | |||
*[[myos]] | |||
*[[myosx]] | |||
*[[myospal]] | |||
*[[myospalx]] | |||
===Single-Use Structure Access=== | |||
*[[getactorangle]] | |||
*[[getplayerangle]] | |||
*[[gettextureceiling]] | |||
*[[gettexturefloor]] | |||
*[[sectgethitag]] | *[[sectgethitag]] | ||
*[[sectgetlotag]] | *[[sectgetlotag]] | ||
*[[ | *[[spgethitag]] | ||
*[[ | *[[spgetlotag]] | ||
*[[setactorangle]] | *[[setactorangle]] | ||
*[[setplayerangle]] | *[[setplayerangle]] | ||
[[Category: | [[Category:Scripting documentation]] |
Latest revision as of 09:02, 7 January 2024
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
Preprocessor
- include
- includedefault
- define
- // single-line comment
- /* block comment */
- whitespace characters:
( ) ; ,
Meta-Settings
- dynamicremap
- dynamicsoundremap
- setcfgname
- setdefname
- setgamename
- precache
- scriptsize
- cheatkeys
- definecheat
- definegamefuncname
- definegametype
- definevolumename
- definevolumeflags
- definelevelname
- defineskillname
- undefinevolume
- undefinelevel
- undefineskill
If
Global Settings
Block Delimiting
Object-Oriented
Procedural
Subroutines
Flow Control
If Components
Switch
Termination
Jump
- Note: Jumping commands are deprecated and will not be supported by Lunatic. Use loops instead.
Loops
- It is also possible to loop by calling a state from within itself.
Game Variables
Gamevar Operators
- setvar
- setvarvar
- setarray
- addvar
- addvarvar
- subvar
- subvarvar
- mulvar
- mulvarvar
- divvar
- divvarvar
- modvar
- modvarvar
- andvar
- andvarvar
- orvar
- orvarvar
- xorvar
- xorvarvar
- randvar
- randvarvar
Gamevar Conditions
- ifvare
- ifvarn
- ifvarg
- ifvarl
- ifvarand
- ifvaror
- ifvarxor
- ifvareither
- ifvarvare
- ifvarvarn
- ifvarvarg
- ifvarvarl
- ifvarvarand
- ifvarvaror
- ifvarvarxor
- ifvarvareither
Math Operations
Array Operations
Data Saving
Structure Access
- getactor
- getactorvar
- getinput
- getplayer
- getplayervar
- getprojectile
- getsector
- getthisprojectile
- gettspr
- getuserdef
- getwall
- setactor
- setactorvar
- setinput
- setplayer
- setplayervar
- setprojectile
- setsector
- setthisprojectile
- settspr
- setuserdef
- setwall
Actors
Structures
- cactor
- action
- ai
- move
- count
- resetactioncount
- resetcount
- cstat
- cstator
- clipdist
- sizeat
- sizeto
- strength
- addstrength
- spritepal
- getlastpal
- sleeptime
- spriteflags
- angoff
- angoffvar
- changespritesect
- changespritestat
- setsprite
If
- ifactor
- ifaction
- ifactioncount
- ifai
- ifcount
- ifmove
- ifspawnedby
- ifspritepal
- ifstrength
- ifhitweapon
- ifwasweapon
- ifdead
- ifactornotstayput
Commands
Measurements
Surroundings
Commands
If
- ifawayfromwall
- ifbulletnear
- ifceilingdistl
- iffloordistl
- ifgapzl
- ifsquished
- ifnotmoving
- ifinwater
- ifonwater
- ifoutside
- ifinspace
- ifinouterspace
- ifrnd
Mapping Features
Player Interaction
Spawning
Materials
Projectiles
Player
Commands
- addammo
- addinventory
- addweapon
- addweaponvar
- addphealth
- tossweapon
- gmaxammo
- smaxammo
- checkavailinven
- checkavailweapon
- addkills
- lockplayer
- resetplayer
- resetplayerflags
If
Sectors
Operating
- operate
- operateactivators
- operatemasterswitches
- operaterespawns
- operatesectors
- activatebysector
- activate
Manipulation
Analysis
- getceilzofslope
- getflorzofslope
- getzrange
- updatesector
- updatesectorz
- checkactivatormotion
- rotatepoint
- lineintersect
- rayintersect
- sectorofwall
Discovery
Searching
- findnearactor
- findnearactor3d
- findnearactor3dvar
- findnearactorvar
- findnearactorz
- findnearactorzvar
- findnearsprite
- findnearsprite3d
- findnearsprite3dvar
- findnearspritevar
- findnearspritez
- findnearspritezvar
- findotherplayer
- findplayer
- neartag
- hitscan
Sorting
Audio
Sounds
- definesound
- sound
- soundvar
- soundonce
- soundoncevar
- globalsound
- globalsoundvar
- screensound
- stopsound
- stopsoundvar
- stopactorsound
- stopallsounds
- ifsound
- ifactorsound
- ifnosounds
- setactorsoundpitch
Music
Quotes
- definequote
- redefinequote
- quote
- userquote
- qsprintf
- qstrcpy
- qstrcat
- qstrncat
- qstrlen
- qsubstr
- qstrdim
- qgetsysstr
- getpname
- getkeyname
Cutscenes
Screen
Screen Manipulation
Player Actions
Screen Drawing
- rotatesprite
- rotatesprite16
- rotatespritea
- screentext
- gametext
- gametextz
- minitext
- digitalnumber
- digitalnumberz
- showview
- showviewunbiased
Math
Time Access
Game-Changing
Game Saving
Hub Maps
Debug
Deprecated
Screen Drawing
Single-Use Structure Access
Subcategories
This category has the following 14 subcategories, out of 14 total.
D
- Duke3D 1.3/1.5 commands (110 P)
E
- EDuke commands (77 P)
- EDuke32 specific commands (254 P)
G
I
- If conditions (90 P)
P
S
- Screen drawing commands (22 P)
- Sound manipulation (24 P)
- String manipulation (18 P)