Full command list: Difference between revisions
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This is a list of every CON primitive in EDuke32. | This is a list of every CON primitive in EDuke32. | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | |||
*[[abs]] | |||
*[[action]] | *[[action]] | ||
*[[activate]] | |||
*[[activatebysector]] | *[[activatebysector]] | ||
*[[activatecheat]] | |||
*[[actor]] | *[[actor]] | ||
*[[actorsound]] | |||
*[[add]] | |||
*[[addammo]] | *[[addammo]] | ||
*[[addinventory]] | *[[addinventory]] | ||
Line 20: | Line 24: | ||
*[[addweaponvar]] | *[[addweaponvar]] | ||
*[[ai]] | *[[ai]] | ||
*[[al]] | |||
*[[and]] | |||
*[[andvar]] | *[[andvar]] | ||
*[[andvarvar]] | *[[andvarvar]] | ||
*[[angoff]] | *[[angoff]] | ||
*[[angoffvar]] | *[[angoffvar]] | ||
*[[appendevent]] | |||
*[[appendstate]] | |||
*[[array]] | |||
*[[betaname]] | *[[betaname]] | ||
*[[break]] | *[[break]] | ||
*[[cactor]] | *[[cactor]] | ||
*[[calchypotenuse]] | |||
*[[cansee]] | *[[cansee]] | ||
*[[canseespr]] | *[[canseespr]] | ||
*[[capia]] | |||
*[[capis]] | |||
*[[case]] | *[[case]] | ||
*[[changespritesect]] | *[[changespritesect]] | ||
Line 36: | Line 48: | ||
*[[checkavailinven]] | *[[checkavailinven]] | ||
*[[checkavailweapon]] | *[[checkavailweapon]] | ||
*[[ck]] | |||
*[[clamp]] | |||
*[[clearmapstate]] | |||
*[[clipdist]] | *[[clipdist]] | ||
*[[clipmove]] | |||
*[[clipmovenoslide]] | |||
*[[cmenu]] | |||
*[[continue]] | |||
*[[copy]] | |||
*[[cos]] | *[[cos]] | ||
*[[count]] | *[[count]] | ||
*[[cstat]] | *[[cstat]] | ||
*[[cstator]] | *[[cstator]] | ||
*[[damageeventtile]] | |||
*[[damageeventtilerange]] | |||
*[[dc]] | |||
*[[dcd]] | |||
*[[debris]] | *[[debris]] | ||
*[[debug]] | *[[debug]] | ||
Line 46: | Line 70: | ||
*[[define]] | *[[define]] | ||
*[[definecheat]] | *[[definecheat]] | ||
*[[definecheatdescription]] | |||
*[[definegamefuncname]] | *[[definegamefuncname]] | ||
*[[definegametype]] | *[[definegametype]] | ||
Line 53: | Line 78: | ||
*[[defineskillname]] | *[[defineskillname]] | ||
*[[definesound]] | *[[definesound]] | ||
*[[definevolumeflags]] | |||
*[[definevolumename]] | *[[definevolumename]] | ||
*[[defstate]] | |||
*[[digitalnumber]] | *[[digitalnumber]] | ||
*[[digitalnumberz]] | |||
*[[displayrand]] | *[[displayrand]] | ||
*[[displayrandvar]] | *[[displayrandvar]] | ||
*[[displayrandvarvar]] | *[[displayrandvarvar]] | ||
*[[dist]] | *[[dist]] | ||
*[[div]] | |||
*[[divr]] | |||
*[[divrd]] | |||
*[[divru]] | |||
*[[divscale]] | |||
*[[divvar]] | *[[divvar]] | ||
*[[divvarvar]] | *[[divvarvar]] | ||
*[[dragpoint]] | *[[dragpoint]] | ||
*[[drawline256]] | |||
*[[drawlinergb]] | |||
*[[dynamicremap]] | *[[dynamicremap]] | ||
*[[dynamicsoundremap]] | |||
*[[echo]] | |||
*[[else]] | *[[else]] | ||
*[[enda]] | *[[enda]] | ||
*[[endevent]] | *[[endevent]] | ||
*[[endofgame]] | *[[endofgame]] | ||
*[[endoflevel]] | |||
*[[ends]] | *[[ends]] | ||
*[[endswitch]] | *[[endswitch]] | ||
Line 79: | Line 117: | ||
*[[ezshoot]] | *[[ezshoot]] | ||
*[[ezshootvar]] | *[[ezshootvar]] | ||
*[[exit]] | |||
*[[fall]] | *[[fall]] | ||
*[[findnearactor3d]] | *[[findnearactor3d]] | ||
*[[findnearactor3dvar]] | *[[findnearactor3dvar]] | ||
*[[findnearactor]] | |||
*[[findnearactorvar]] | *[[findnearactorvar]] | ||
*[[findnearactorz]] | *[[findnearactorz]] | ||
*[[findnearactorzvar]] | *[[findnearactorzvar]] | ||
*[[findnearsprite3d]] | *[[findnearsprite3d]] | ||
*[[findnearsprite3dvar]] | *[[findnearsprite3dvar]] | ||
*[[findnearsprite]] | |||
*[[findnearspritevar]] | *[[findnearspritevar]] | ||
*[[findnearspritez]] | *[[findnearspritez]] | ||
Line 95: | Line 134: | ||
*[[findplayer]] | *[[findplayer]] | ||
*[[flash]] | *[[flash]] | ||
*[[for]] | |||
*[[gamearray]] | |||
*[[gamestartup]] | *[[gamestartup]] | ||
*[[gametext]] | *[[gametext]] | ||
*[[gametextz]] | |||
*[[gamevar]] | *[[gamevar]] | ||
*[[geta]] | |||
*[[getactor]] | *[[getactor]] | ||
*[[getactorangle]] | *[[getactorangle]] | ||
Line 103: | Line 146: | ||
*[[getangle]] | *[[getangle]] | ||
*[[getangletotarget]] | *[[getangletotarget]] | ||
*[[getarrayseq]] | |||
*[[getarraysequence]] | |||
*[[getarraysize]] | |||
*[[getav]] | |||
*[[getceilzofslope]] | *[[getceilzofslope]] | ||
*[[getclosestcol]] | |||
*[[getcurraddress]] | *[[getcurraddress]] | ||
*[[getflorzofslope]] | *[[getflorzofslope]] | ||
*[[getgamefuncbind]] | |||
*[[geti]] | |||
*[[getincangle]] | *[[getincangle]] | ||
*[[getinput]] | *[[getinput]] | ||
*[[getkeyname]] | |||
*[[getlastpal]] | *[[getlastpal]] | ||
*[[getmusicposition]] | |||
*[[getngcflags]] | |||
*[[getp]] | |||
*[[getplayer]] | *[[getplayer]] | ||
*[[getplayerangle]] | *[[getplayerangle]] | ||
Line 115: | Line 168: | ||
*[[getpname]] | *[[getpname]] | ||
*[[getprojectile]] | *[[getprojectile]] | ||
*[[getpv]] | |||
*[[gets]] | |||
*[[getsector]] | *[[getsector]] | ||
*[[gettextureceiling]] | *[[gettextureceiling]] | ||
*[[gettexturefloor]] | *[[gettexturefloor]] | ||
*[[getthisprojectile]] | *[[getthisprojectile]] | ||
*[[getticks]] | |||
*[[gettiledata]] | |||
*[[gettimedate]] | |||
*[[gettspr]] | |||
*[[getu]] | |||
*[[getuserdef]] | *[[getuserdef]] | ||
*[[getw]] | |||
*[[getwall]] | *[[getwall]] | ||
*[[getzrange]] | *[[getzrange]] | ||
Line 127: | Line 188: | ||
*[[guniqhudid]] | *[[guniqhudid]] | ||
*[[guts]] | *[[guts]] | ||
*[[headspritesect]] | |||
*[[headspritestat]] | |||
*[[hitradius]] | *[[hitradius]] | ||
*[[hitradiusvar]] | |||
*[[hitscan]] | *[[hitscan]] | ||
*[[ifa]] | |||
*[[ifaction]] | *[[ifaction]] | ||
*[[ifactioncount]] | *[[ifactioncount]] | ||
*[[ifactor]] | *[[ifactor]] | ||
*[[ifactornotstayput]] | *[[ifactornotstayput]] | ||
*[[ifactorsound]] | |||
*[[ifae]] | |||
*[[ifai]] | *[[ifai]] | ||
*[[ifand]] | |||
*[[ifangdiffl]] | *[[ifangdiffl]] | ||
*[[ifawayfromwall]] | *[[ifawayfromwall]] | ||
*[[ifb]] | |||
*[[ifbe]] | |||
*[[ifboth]] | |||
*[[ifbulletnear]] | *[[ifbulletnear]] | ||
*[[ifcansee]] | *[[ifcansee]] | ||
Line 141: | Line 212: | ||
*[[ifcanshoottarget]] | *[[ifcanshoottarget]] | ||
*[[ifceilingdistl]] | *[[ifceilingdistl]] | ||
*[[ifclient]] | |||
*[[ifcount]] | *[[ifcount]] | ||
*[[ifcutscene]] | |||
*[[ifdead]] | *[[ifdead]] | ||
*[[ife]] | |||
*[[ifeither]] | |||
*[[iffloordistl]] | *[[iffloordistl]] | ||
*[[ifg]] | |||
*[[ifgapzl]] | *[[ifgapzl]] | ||
*[[ifge]] | |||
*[[ifgotweaponce]] | *[[ifgotweaponce]] | ||
*[[ifhitspace]] | *[[ifhitspace]] | ||
Line 151: | Line 228: | ||
*[[ifinspace]] | *[[ifinspace]] | ||
*[[ifinwater]] | *[[ifinwater]] | ||
*[[ifl]] | |||
*[[ifle]] | |||
*[[ifmove]] | *[[ifmove]] | ||
*[[ifmultiplayer]] | *[[ifmultiplayer]] | ||
*[[ifn]] | |||
*[[ifnosounds]] | *[[ifnosounds]] | ||
*[[ifnotmoving]] | *[[ifnotmoving]] | ||
*[[ifonwater]] | *[[ifonwater]] | ||
*[[ifor]] | |||
*[[ifoutside]] | *[[ifoutside]] | ||
*[[ifp]] | *[[ifp]] | ||
Line 162: | Line 243: | ||
*[[ifphealthl]] | *[[ifphealthl]] | ||
*[[ifpinventory]] | *[[ifpinventory]] | ||
*[[ifplaybackon]] | |||
*[[ifplayersl]] | |||
*[[ifrespawn]] | *[[ifrespawn]] | ||
*[[ifrnd]] | *[[ifrnd]] | ||
*[[ifserver]] | |||
*[[ifsound]] | *[[ifsound]] | ||
*[[ifspawnedby]] | *[[ifspawnedby]] | ||
Line 169: | Line 253: | ||
*[[ifsquished]] | *[[ifsquished]] | ||
*[[ifstrength]] | *[[ifstrength]] | ||
*[[ifvara]] | |||
*[[ifvarae]] | |||
*[[ifvarand]] | *[[ifvarand]] | ||
*[[ifvarb]] | |||
*[[ifvarbe]] | |||
*[[ifvarboth]] | |||
*[[ifvare]] | *[[ifvare]] | ||
*[[ifvareither]] | |||
*[[ifvarg]] | *[[ifvarg]] | ||
*[[ifvarge]] | |||
*[[ifvarl]] | *[[ifvarl]] | ||
*[[ifvarle]] | |||
*[[ifvarn]] | *[[ifvarn]] | ||
*[[ifvaror]] | |||
*[[ifvarvara]] | |||
*[[ifvarvarae]] | |||
*[[ifvarvarand]] | *[[ifvarvarand]] | ||
*[[ifvarvarb]] | |||
*[[ifvarvarbe]] | |||
*[[ifvarvarboth]] | |||
*[[ifvarvare]] | *[[ifvarvare]] | ||
*[[ifvarvareither]] | |||
*[[ifvarvarg]] | *[[ifvarvarg]] | ||
*[[ifvarvarge]] | |||
*[[ifvarvarl]] | *[[ifvarvarl]] | ||
*[[ifvarvarle]] | |||
*[[ifvarvarn]] | *[[ifvarvarn]] | ||
*[[ifvarvaror]] | |||
*[[ifvarvarxor]] | |||
*[[ifvarxor]] | |||
*[[ifwasweapon]] | *[[ifwasweapon]] | ||
*[[ifxor]] | |||
*[[include]] | *[[include]] | ||
*[[includedefault]] | |||
*[[inittimer]] | |||
*[[insertspriteq]] | *[[insertspriteq]] | ||
*[[inv]] | |||
*[[jump]] | *[[jump]] | ||
*[[killit]] | *[[killit]] | ||
*[[klabs]] | |||
*[[ldist]] | *[[ldist]] | ||
*[[lineintersect]] | |||
*[[loadmapstate]] | |||
*[[lockplayer]] | *[[lockplayer]] | ||
*[[lotsofglass]] | *[[lotsofglass]] | ||
Line 190: | Line 301: | ||
*[[mikesnd]] | *[[mikesnd]] | ||
*[[minitext]] | *[[minitext]] | ||
*[[mod]] | |||
*[[modvar]] | *[[modvar]] | ||
*[[modvarvar]] | *[[modvarvar]] | ||
*[[money]] | *[[money]] | ||
*[[move]] | *[[move]] | ||
*[[movesector]] | |||
*[[movesprite]] | *[[movesprite]] | ||
*[[mul]] | |||
*[[mulscale]] | *[[mulscale]] | ||
*[[mulvar]] | *[[mulvar]] | ||
Line 204: | Line 318: | ||
*[[myosx]] | *[[myosx]] | ||
*[[neartag]] | *[[neartag]] | ||
*[[nextsectorneighborz]] | |||
*[[nextspritesect]] | |||
*[[nextspritestat]] | |||
*[[nullop]] | *[[nullop]] | ||
*[[onevent]] | *[[onevent]] | ||
*[[operate]] | *[[operate]] | ||
*[[operateactivators]] | *[[operateactivators]] | ||
Line 212: | Line 328: | ||
*[[operaterespawns]] | *[[operaterespawns]] | ||
*[[operatesectors]] | *[[operatesectors]] | ||
*[[or]] | |||
*[[orvar]] | *[[orvar]] | ||
*[[orvarvar]] | *[[orvarvar]] | ||
Line 218: | Line 335: | ||
*[[pkick]] | *[[pkick]] | ||
*[[precache]] | *[[precache]] | ||
*[[preloadtrackslotforswap]] | |||
*[[prependstate]] | |||
*[[prevspritesect]] | |||
*[[prevspritestat]] | |||
*[[print]] | |||
*[[pstomp]] | *[[pstomp]] | ||
*[[ | *[[qgetsysstr]] | ||
*[[qputs]] | |||
*[[qspawn]] | *[[qspawn]] | ||
*[[qspawnvar]] | *[[qspawnvar]] | ||
*[[qsprintf]] | *[[qsprintf]] | ||
*[[qstrcat]] | *[[qstrcat]] | ||
*[[qstrcmp]] | |||
*[[qstrcpy]] | *[[qstrcpy]] | ||
*[[qstrdim]] | |||
*[[qstrlen]] | *[[qstrlen]] | ||
*[[qstrncat]] | |||
*[[qsubstr]] | |||
*[[quake]] | *[[quake]] | ||
*[[quote]] | *[[quote]] | ||
*[[rand]] | |||
*[[randvar]] | *[[randvar]] | ||
*[[randvarvar]] | *[[randvarvar]] | ||
*[[rayintersect]] | |||
*[[readarrayfromfile]] | |||
*[[readgamevar]] | *[[readgamevar]] | ||
*[[redefinequote]] | *[[redefinequote]] | ||
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*[[resetcount]] | *[[resetcount]] | ||
*[[resetplayer]] | *[[resetplayer]] | ||
*[[resetplayerflags]] | |||
*[[resizearray]] | |||
*[[respawnhitag]] | *[[respawnhitag]] | ||
*[[return]] | |||
*[[rotatepoint]] | *[[rotatepoint]] | ||
*[[rotatesprite16]] | |||
*[[rotatesprite]] | *[[rotatesprite]] | ||
*[[rotatespritea]] | |||
*[[save]] | *[[save]] | ||
*[[savegamevar]] | *[[savegamevar]] | ||
*[[savemapstate]] | |||
*[[savenn]] | |||
*[[scalevar]] | |||
*[[screenpal]] | |||
*[[screensound]] | |||
*[[screentext]] | |||
*[[scriptsize]] | |||
*[[sectclearinterpolation]] | |||
*[[sectgethitag]] | *[[sectgethitag]] | ||
*[[sectgetlotag]] | *[[sectgetlotag]] | ||
*[[sectorofwall]] | |||
*[[sectsetinterpolation]] | |||
*[[set]] | |||
*[[seta]] | |||
*[[setactor]] | *[[setactor]] | ||
*[[setactorangle]] | *[[setactorangle]] | ||
*[[setactorsoundpitch]] | |||
*[[setactorvar]] | *[[setactorvar]] | ||
*[[setarray]] | |||
*[[setarrayseq]] | |||
*[[setarraysequence]] | |||
*[[setaspect]] | *[[setaspect]] | ||
*[[setav]] | |||
*[[setcfgname]] | |||
*[[setdefname]] | |||
*[[setgamename]] | |||
*[[setgamepalette]] | |||
*[[seti]] | |||
*[[setinput]] | *[[setinput]] | ||
*[[setmusicposition]] | |||
*[[setngcflags]] | |||
*[[setp]] | |||
*[[setplayer]] | *[[setplayer]] | ||
*[[setplayerangle]] | *[[setplayerangle]] | ||
*[[setplayervar]] | *[[setplayervar]] | ||
*[[setprojectile]] | *[[setprojectile]] | ||
*[[setpv]] | |||
*[[sets]] | |||
*[[setsector]] | *[[setsector]] | ||
*[[setsprite]] | *[[setsprite]] | ||
*[[setthisprojectile]] | *[[setthisprojectile]] | ||
*[[settiledata]] | |||
*[[settspr]] | |||
*[[setu]] | |||
*[[setuserdef]] | *[[setuserdef]] | ||
*[[setvar]] | *[[setvar]] | ||
*[[setvarvar]] | *[[setvarvar]] | ||
*[[setw]] | |||
*[[setwall]] | *[[setwall]] | ||
*[[shadeto]] | |||
*[[shiftl]] | |||
*[[shiftr]] | |||
*[[shiftvarl]] | *[[shiftvarl]] | ||
*[[shiftvarr]] | *[[shiftvarr]] | ||
*[[shiftvarvarl]] | |||
*[[shiftvarvarr]] | |||
*[[shoot]] | *[[shoot]] | ||
*[[shootvar]] | *[[shootvar]] | ||
*[[showview]] | *[[showview]] | ||
*[[showviewq16]] | |||
*[[showviewq16unbiased]] | |||
*[[showviewunbiased]] | |||
*[[sin]] | *[[sin]] | ||
*[[sizeat]] | *[[sizeat]] | ||
Line 273: | Line 447: | ||
*[[soundvar]] | *[[soundvar]] | ||
*[[spawn]] | *[[spawn]] | ||
*[[spawnceilingglass]] | |||
*[[spawnwallglass]] | |||
*[[spawnwallstainedglass]] | |||
*[[spgethitag]] | *[[spgethitag]] | ||
*[[spgetlotag]] | *[[spgetlotag]] | ||
*[[spriteflags]] | *[[spriteflags]] | ||
*[[spritenopal]] | |||
*[[spritenoshade]] | *[[spritenoshade]] | ||
*[[spritenvg]] | *[[spritenvg]] | ||
Line 282: | Line 460: | ||
*[[sqrt]] | *[[sqrt]] | ||
*[[ssp]] | *[[ssp]] | ||
*[[startcutscene]] | |||
*[[startlevel]] | *[[startlevel]] | ||
*[[startscreen]] | |||
*[[starttrack]] | *[[starttrack]] | ||
*[[starttrackslot]] | |||
*[[starttrackvar]] | |||
*[[state]] | *[[state]] | ||
*[[stopactorsound]] | |||
*[[stopallmusic]] | |||
*[[stopallsounds]] | *[[stopallsounds]] | ||
*[[stopsound]] | *[[stopsound]] | ||
*[[stopsoundvar]] | *[[stopsoundvar]] | ||
*[[strength]] | *[[strength]] | ||
*[[string]] | |||
*[[sub]] | |||
*[[subvar]] | *[[subvar]] | ||
*[[subvarvar]] | *[[subvarvar]] | ||
*[[swaparrays]] | |||
*[[swaptrackslot]] | |||
*[[switch]] | *[[switch]] | ||
*[[terminate]] | |||
*[[time]] | |||
*[[tip]] | *[[tip]] | ||
*[[tossweapon]] | *[[tossweapon]] | ||
*[[udc]] | |||
*[[undefinecheat]] | |||
*[[undefinegamefunc]] | |||
*[[undefinelevel]] | |||
*[[undefineskill]] | |||
*[[undefinevolume]] | |||
*[[updatesector]] | *[[updatesector]] | ||
*[[updatesectorneighbor]] | |||
*[[updatesectorneighborz]] | |||
*[[updatesectorz]] | *[[updatesectorz]] | ||
*[[useractor]] | *[[useractor]] | ||
*[[userquote]] | *[[userquote]] | ||
*[[var]] | |||
*[[wackplayer]] | *[[wackplayer]] | ||
*[[whilel]] | |||
*[[whilee]] | |||
*[[whilen]] | |||
*[[whilevarl]] | |||
*[[whilevare]] | |||
*[[whilevarn]] | *[[whilevarn]] | ||
*[[whilevarvarl]] | |||
*[[whilevarvare]] | |||
*[[whilevarvarn]] | *[[whilevarvarn]] | ||
*[[writearraytofile]] | |||
*[[xor]] | |||
*[[xorvar]] | *[[xorvar]] | ||
*[[xorvarvar]] | *[[xorvarvar]] | ||
*[[zshoot]] | *[[zshoot]] | ||
*[[zshootvar]] | *[[zshootvar]] | ||
</div> | |||
[[Category: | [[Category:Scripting documentation]] |
Latest revision as of 10:03, 7 January 2024
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every CON primitive in EDuke32.
- abs
- action
- activate
- activatebysector
- activatecheat
- actor
- actorsound
- add
- addammo
- addinventory
- addkills
- addlog
- addlogvar
- addphealth
- addstrength
- addvar
- addvarvar
- addweapon
- addweaponvar
- ai
- al
- and
- andvar
- andvarvar
- angoff
- angoffvar
- appendevent
- appendstate
- array
- betaname
- break
- cactor
- calchypotenuse
- cansee
- canseespr
- capia
- capis
- case
- changespritesect
- changespritestat
- cheatkeys
- checkactivatormotion
- checkavailinven
- checkavailweapon
- ck
- clamp
- clearmapstate
- clipdist
- clipmove
- clipmovenoslide
- cmenu
- continue
- copy
- cos
- count
- cstat
- cstator
- damageeventtile
- damageeventtilerange
- dc
- dcd
- debris
- debug
- default
- define
- definecheat
- definecheatdescription
- definegamefuncname
- definegametype
- definelevelname
- defineprojectile
- definequote
- defineskillname
- definesound
- definevolumeflags
- definevolumename
- defstate
- digitalnumber
- digitalnumberz
- displayrand
- displayrandvar
- displayrandvarvar
- dist
- div
- divr
- divrd
- divru
- divscale
- divvar
- divvarvar
- dragpoint
- drawline256
- drawlinergb
- dynamicremap
- dynamicsoundremap
- echo
- else
- enda
- endevent
- endofgame
- endoflevel
- ends
- endswitch
- enhanced
- eqspawn
- eqspawnvar
- eshoot
- eshootvar
- espawn
- espawnvar
- eventloadactor
- ezshoot
- ezshootvar
- exit
- fall
- findnearactor3d
- findnearactor3dvar
- findnearactor
- findnearactorvar
- findnearactorz
- findnearactorzvar
- findnearsprite3d
- findnearsprite3dvar
- findnearsprite
- findnearspritevar
- findnearspritez
- findnearspritezvar
- findotherplayer
- findplayer
- flash
- for
- gamearray
- gamestartup
- gametext
- gametextz
- gamevar
- geta
- getactor
- getactorangle
- getactorvar
- getangle
- getangletotarget
- getarrayseq
- getarraysequence
- getarraysize
- getav
- getceilzofslope
- getclosestcol
- getcurraddress
- getflorzofslope
- getgamefuncbind
- geti
- getincangle
- getinput
- getkeyname
- getlastpal
- getmusicposition
- getngcflags
- getp
- getplayer
- getplayerangle
- getplayervar
- getpname
- getprojectile
- getpv
- gets
- getsector
- gettextureceiling
- gettexturefloor
- getthisprojectile
- getticks
- gettiledata
- gettimedate
- gettspr
- getu
- getuserdef
- getw
- getwall
- getzrange
- globalsound
- globalsoundvar
- gmaxammo
- guniqhudid
- guts
- headspritesect
- headspritestat
- hitradius
- hitradiusvar
- hitscan
- ifa
- ifaction
- ifactioncount
- ifactor
- ifactornotstayput
- ifactorsound
- ifae
- ifai
- ifand
- ifangdiffl
- ifawayfromwall
- ifb
- ifbe
- ifboth
- ifbulletnear
- ifcansee
- ifcanseetarget
- ifcanshoottarget
- ifceilingdistl
- ifclient
- ifcount
- ifcutscene
- ifdead
- ife
- ifeither
- iffloordistl
- ifg
- ifgapzl
- ifge
- ifgotweaponce
- ifhitspace
- ifhitweapon
- ifinouterspace
- ifinspace
- ifinwater
- ifl
- ifle
- ifmove
- ifmultiplayer
- ifn
- ifnosounds
- ifnotmoving
- ifonwater
- ifor
- ifoutside
- ifp
- ifpdistg
- ifpdistl
- ifphealthl
- ifpinventory
- ifplaybackon
- ifplayersl
- ifrespawn
- ifrnd
- ifserver
- ifsound
- ifspawnedby
- ifspritepal
- ifsquished
- ifstrength
- ifvara
- ifvarae
- ifvarand
- ifvarb
- ifvarbe
- ifvarboth
- ifvare
- ifvareither
- ifvarg
- ifvarge
- ifvarl
- ifvarle
- ifvarn
- ifvaror
- ifvarvara
- ifvarvarae
- ifvarvarand
- ifvarvarb
- ifvarvarbe
- ifvarvarboth
- ifvarvare
- ifvarvareither
- ifvarvarg
- ifvarvarge
- ifvarvarl
- ifvarvarle
- ifvarvarn
- ifvarvaror
- ifvarvarxor
- ifvarxor
- ifwasweapon
- ifxor
- include
- includedefault
- inittimer
- insertspriteq
- inv
- jump
- killit
- klabs
- ldist
- lineintersect
- loadmapstate
- lockplayer
- lotsofglass
- mikesnd
- minitext
- mod
- modvar
- modvarvar
- money
- move
- movesector
- movesprite
- mul
- mulscale
- mulvar
- mulvarvar
- music
- myos
- myospal
- myospalx
- myosx
- neartag
- nextsectorneighborz
- nextspritesect
- nextspritestat
- nullop
- onevent
- operate
- operateactivators
- operatemasterswitches
- operaterespawns
- operatesectors
- or
- orvar
- orvarvar
- palfrom
- paper
- pkick
- precache
- preloadtrackslotforswap
- prependstate
- prevspritesect
- prevspritestat
- pstomp
- qgetsysstr
- qputs
- qspawn
- qspawnvar
- qsprintf
- qstrcat
- qstrcmp
- qstrcpy
- qstrdim
- qstrlen
- qstrncat
- qsubstr
- quake
- quote
- rand
- randvar
- randvarvar
- rayintersect
- readarrayfromfile
- readgamevar
- redefinequote
- resetactioncount
- resetcount
- resetplayer
- resetplayerflags
- resizearray
- respawnhitag
- return
- rotatepoint
- rotatesprite16
- rotatesprite
- rotatespritea
- save
- savegamevar
- savemapstate
- savenn
- scalevar
- screenpal
- screensound
- screentext
- scriptsize
- sectclearinterpolation
- sectgethitag
- sectgetlotag
- sectorofwall
- sectsetinterpolation
- set
- seta
- setactor
- setactorangle
- setactorsoundpitch
- setactorvar
- setarray
- setarrayseq
- setarraysequence
- setaspect
- setav
- setcfgname
- setdefname
- setgamename
- setgamepalette
- seti
- setinput
- setmusicposition
- setngcflags
- setp
- setplayer
- setplayerangle
- setplayervar
- setprojectile
- setpv
- sets
- setsector
- setsprite
- setthisprojectile
- settiledata
- settspr
- setu
- setuserdef
- setvar
- setvarvar
- setw
- setwall
- shadeto
- shiftl
- shiftr
- shiftvarl
- shiftvarr
- shiftvarvarl
- shiftvarvarr
- shoot
- shootvar
- showview
- showviewq16
- showviewq16unbiased
- showviewunbiased
- sin
- sizeat
- sizeto
- sleeptime
- smaxammo
- sound
- soundonce
- soundoncevar
- soundvar
- spawn
- spawnceilingglass
- spawnwallglass
- spawnwallstainedglass
- spgethitag
- spgetlotag
- spriteflags
- spritenopal
- spritenoshade
- spritenvg
- spritepal
- spriteshadow
- sqrt
- ssp
- startcutscene
- startlevel
- startscreen
- starttrack
- starttrackslot
- starttrackvar
- state
- stopactorsound
- stopallmusic
- stopallsounds
- stopsound
- stopsoundvar
- strength
- string
- sub
- subvar
- subvarvar
- swaparrays
- swaptrackslot
- switch
- terminate
- time
- tip
- tossweapon
- udc
- undefinecheat
- undefinegamefunc
- undefinelevel
- undefineskill
- undefinevolume
- updatesector
- updatesectorneighbor
- updatesectorneighborz
- updatesectorz
- useractor
- userquote
- var
- wackplayer
- whilel
- whilee
- whilen
- whilevarl
- whilevare
- whilevarn
- whilevarvarl
- whilevarvare
- whilevarvarn
- writearraytofile
- xor
- xorvar
- xorvarvar
- zshoot
- zshootvar