Full command list: Difference between revisions
Hunter byte (talk | contribs) No edit summary  | 
				Hunter byte (talk | contribs)  Updated according to the latest available snapshot  | 
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*[[action]]  | *[[action]]  | ||
*[[activatebysector]]  | *[[activatebysector]]  | ||
*[[activatecheat]]  | |||
*[[actor]]  | *[[actor]]  | ||
*[[addammo]]  | *[[addammo]]  | ||
| Line 36: | Line 37: | ||
*[[checkavailinven]]  | *[[checkavailinven]]  | ||
*[[checkavailweapon]]  | *[[checkavailweapon]]  | ||
*[[clearmapstate]]  | |||
*[[clipdist]]  | *[[clipdist]]  | ||
*[[cmenu]]  | |||
*[[cos]]  | *[[cos]]  | ||
*[[count]]  | *[[count]]  | ||
| Line 124: | Line 127: | ||
*[[getthisprojectile]]  | *[[getthisprojectile]]  | ||
*[[getticks]]  | *[[getticks]]  | ||
*[[gettimedate]]  | |||
*[[gettspr]]  | |||
*[[getuserdef]]  | *[[getuserdef]]  | ||
*[[getwall]]  | *[[getwall]]  | ||
| Line 194: | Line 199: | ||
*[[killit]]  | *[[killit]]  | ||
*[[ldist]]  | *[[ldist]]  | ||
*[[loadmapstate]]  | |||
*[[lockplayer]]  | *[[lockplayer]]  | ||
*[[lotsofglass]]  | *[[lotsofglass]]  | ||
| Line 257: | Line 263: | ||
*[[save]]  | *[[save]]  | ||
*[[savegamevar]]  | *[[savegamevar]]  | ||
*[[savemapstate]]  | |||
*[[scriptsize]]  | |||
*[[sectgethitag]]  | *[[sectgethitag]]  | ||
*[[sectgetlotag]]  | *[[sectgetlotag]]  | ||
| Line 264: | Line 272: | ||
*[[setarray]]  | *[[setarray]]  | ||
*[[setaspect]]  | *[[setaspect]]  | ||
*[[setcfgname]]  | |||
*[[setdefname]]  | |||
*[[setgamename]]  | |||
*[[setgamepalette]]  | |||
*[[setinput]]  | *[[setinput]]  | ||
*[[setplayer]]  | *[[setplayer]]  | ||
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*[[setsprite]]  | *[[setsprite]]  | ||
*[[setthisprojectile]]  | *[[setthisprojectile]]  | ||
*[[settspr]]  | |||
*[[setuserdef]]  | *[[setuserdef]]  | ||
*[[setvar]]  | *[[setvar]]  | ||
Revision as of 03:42, 22 August 2008
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every CON primitive in EDuke32.