Full command list: Difference between revisions

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[[action]]
{{EDuke32 Intro}}


[[actor]]
This is a list of every CON primitive in EDuke32.


[[addammo]]
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*[[abs]]
*[[action]]
*[[activate]]
*[[activatebysector]]
*[[activatecheat]]
*[[actor]]
*[[actorsound]]
*[[add]]
*[[addammo]]
*[[addinventory]]
*[[addkills]]
*[[addlog]]
*[[addlogvar]]
*[[addphealth]]
*[[addstrength]]
*[[addvar]]
*[[addvarvar]]
*[[addweapon]]
*[[addweaponvar]]
*[[ai]]
*[[al]]
*[[and]]
*[[andvar]]
*[[andvarvar]]
*[[angoff]]
*[[angoffvar]]
*[[appendevent]]
*[[appendstate]]
*[[array]]
*[[betaname]]
*[[break]]
*[[cactor]]
*[[calchypotenuse]]
*[[cansee]]
*[[canseespr]]
*[[capia]]
*[[capis]]
*[[case]]
*[[changespritesect]]
*[[changespritestat]]
*[[cheatkeys]]
*[[checkactivatormotion]]
*[[checkavailinven]]
*[[checkavailweapon]]
*[[ck]]
*[[clamp]]
*[[clearmapstate]]
*[[clipdist]]
*[[clipmove]]
*[[clipmovenoslide]]
*[[cmenu]]
*[[continue]]
*[[copy]]
*[[cos]]
*[[count]]
*[[cstat]]
*[[cstator]]
*[[damageeventtile]]
*[[damageeventtilerange]]
*[[dc]]
*[[dcd]]
*[[debris]]
*[[debug]]
*[[default]]
*[[define]]
*[[definecheat]]
*[[definecheatdescription]]
*[[definegamefuncname]]
*[[definegametype]]
*[[definelevelname]]
*[[defineprojectile]]
*[[definequote]]
*[[defineskillname]]
*[[definesound]]
*[[definevolumeflags]]
*[[definevolumename]]
*[[defstate]]
*[[digitalnumber]]
*[[digitalnumberz]]
*[[displayrand]]
*[[displayrandvar]]
*[[displayrandvarvar]]
*[[dist]]
*[[div]]
*[[divr]]
*[[divrd]]
*[[divru]]
*[[divscale]]
*[[divvar]]
*[[divvarvar]]
*[[dragpoint]]
*[[drawline256]]
*[[drawlinergb]]
*[[dynamicremap]]
*[[dynamicsoundremap]]
*[[echo]]
*[[else]]
*[[enda]]
*[[endevent]]
*[[endofgame]]
*[[endoflevel]]
*[[ends]]
*[[endswitch]]
*[[enhanced]]
*[[eqspawn]]
*[[eqspawnvar]]
*[[eshoot]]
*[[eshootvar]]
*[[espawn]]
*[[espawnvar]]
*[[eventloadactor]]
*[[ezshoot]]
*[[ezshootvar]]
*[[exit]]
*[[fall]]
*[[findnearactor3d]]
*[[findnearactor3dvar]]
*[[findnearactor]]
*[[findnearactorvar]]
*[[findnearactorz]]
*[[findnearactorzvar]]
*[[findnearsprite3d]]
*[[findnearsprite3dvar]]
*[[findnearsprite]]
*[[findnearspritevar]]
*[[findnearspritez]]
*[[findnearspritezvar]]
*[[findotherplayer]]
*[[findplayer]]
*[[flash]]
*[[for]]
*[[gamearray]]
*[[gamestartup]]
*[[gametext]]
*[[gametextz]]
*[[gamevar]]
*[[geta]]
*[[getactor]]
*[[getactorangle]]
*[[getactorvar]]
*[[getangle]]
*[[getangletotarget]]
*[[getarrayseq]]
*[[getarraysequence]]
*[[getarraysize]]
*[[getav]]
*[[getceilzofslope]]
*[[getclosestcol]]
*[[getcurraddress]]
*[[getflorzofslope]]
*[[getgamefuncbind]]
*[[geti]]
*[[getincangle]]
*[[getinput]]
*[[getkeyname]]
*[[getlastpal]]
*[[getmusicposition]]
*[[getngcflags]]
*[[getp]]
*[[getplayer]]
*[[getplayerangle]]
*[[getplayervar]]
*[[getpname]]
*[[getprojectile]]
*[[getpv]]
*[[gets]]
*[[getsector]]
*[[gettextureceiling]]
*[[gettexturefloor]]
*[[getthisprojectile]]
*[[getticks]]
*[[gettiledata]]
*[[gettimedate]]
*[[gettspr]]
*[[getu]]
*[[getuserdef]]
*[[getw]]
*[[getwall]]
*[[getzrange]]
*[[globalsound]]
*[[globalsoundvar]]
*[[gmaxammo]]
*[[guniqhudid]]
*[[guts]]
*[[headspritesect]]
*[[headspritestat]]
*[[hitradius]]
*[[hitradiusvar]]
*[[hitscan]]
*[[ifa]]
*[[ifaction]]
*[[ifactioncount]]
*[[ifactor]]
*[[ifactornotstayput]]
*[[ifactorsound]]
*[[ifae]]
*[[ifai]]
*[[ifand]]
*[[ifangdiffl]]
*[[ifawayfromwall]]
*[[ifb]]
*[[ifbe]]
*[[ifboth]]
*[[ifbulletnear]]
*[[ifcansee]]
*[[ifcanseetarget]]
*[[ifcanshoottarget]]
*[[ifceilingdistl]]
*[[ifclient]]
*[[ifcount]]
*[[ifcutscene]]
*[[ifdead]]
*[[ife]]
*[[ifeither]]
*[[iffloordistl]]
*[[ifg]]
*[[ifgapzl]]
*[[ifge]]
*[[ifgotweaponce]]
*[[ifhitspace]]
*[[ifhitweapon]]
*[[ifinouterspace]]
*[[ifinspace]]
*[[ifinwater]]
*[[ifl]]
*[[ifle]]
*[[ifmove]]
*[[ifmultiplayer]]
*[[ifn]]
*[[ifnosounds]]
*[[ifnotmoving]]
*[[ifonwater]]
*[[ifor]]
*[[ifoutside]]
*[[ifp]]
*[[ifpdistg]]
*[[ifpdistl]]
*[[ifphealthl]]
*[[ifpinventory]]
*[[ifplaybackon]]
*[[ifplayersl]]
*[[ifrespawn]]
*[[ifrnd]]
*[[ifserver]]
*[[ifsound]]
*[[ifspawnedby]]
*[[ifspritepal]]
*[[ifsquished]]
*[[ifstrength]]
*[[ifvara]]
*[[ifvarae]]
*[[ifvarand]]
*[[ifvarb]]
*[[ifvarbe]]
*[[ifvarboth]]
*[[ifvare]]
*[[ifvareither]]
*[[ifvarg]]
*[[ifvarge]]
*[[ifvarl]]
*[[ifvarle]]
*[[ifvarn]]
*[[ifvaror]]
*[[ifvarvara]]
*[[ifvarvarae]]
*[[ifvarvarand]]
*[[ifvarvarb]]
*[[ifvarvarbe]]
*[[ifvarvarboth]]
*[[ifvarvare]]
*[[ifvarvareither]]
*[[ifvarvarg]]
*[[ifvarvarge]]
*[[ifvarvarl]]
*[[ifvarvarle]]
*[[ifvarvarn]]
*[[ifvarvaror]]
*[[ifvarvarxor]]
*[[ifvarxor]]
*[[ifwasweapon]]
*[[ifxor]]
*[[include]]
*[[includedefault]]
*[[inittimer]]
*[[insertspriteq]]
*[[inv]]
*[[jump]]
*[[killit]]
*[[klabs]]
*[[ldist]]
*[[lineintersect]]
*[[loadmapstate]]
*[[lockplayer]]
*[[lotsofglass]]
*[[mail]]
*[[mikesnd]]
*[[minitext]]
*[[mod]]
*[[modvar]]
*[[modvarvar]]
*[[money]]
*[[move]]
*[[movesector]]
*[[movesprite]]
*[[mul]]
*[[mulscale]]
*[[mulvar]]
*[[mulvarvar]]
*[[music]]
*[[myos]]
*[[myospal]]
*[[myospalx]]
*[[myosx]]
*[[neartag]]
*[[nextsectorneighborz]]
*[[nextspritesect]]
*[[nextspritestat]]
*[[nullop]]
*[[onevent]]
*[[operate]]
*[[operateactivators]]
*[[operatemasterswitches]]
*[[operaterespawns]]
*[[operatesectors]]
*[[or]]
*[[orvar]]
*[[orvarvar]]
*[[palfrom]]
*[[paper]]
*[[pkick]]
*[[precache]]
*[[preloadtrackslotforswap]]
*[[prependstate]]
*[[prevspritesect]]
*[[prevspritestat]]
*[[print]]
*[[pstomp]]
*[[qgetsysstr]]
*[[qputs]]
*[[qspawn]]
*[[qspawnvar]]
*[[qsprintf]]
*[[qstrcat]]
*[[qstrcmp]]
*[[qstrcpy]]
*[[qstrdim]]
*[[qstrlen]]
*[[qstrncat]]
*[[qsubstr]]
*[[quake]]
*[[quote]]
*[[rand]]
*[[randvar]]
*[[randvarvar]]
*[[rayintersect]]
*[[readarrayfromfile]]
*[[readgamevar]]
*[[redefinequote]]
*[[resetactioncount]]
*[[resetcount]]
*[[resetplayer]]
*[[resetplayerflags]]
*[[resizearray]]
*[[respawnhitag]]
*[[return]]
*[[rotatepoint]]
*[[rotatesprite16]]
*[[rotatesprite]]
*[[rotatespritea]]
*[[save]]
*[[savegamevar]]
*[[savemapstate]]
*[[savenn]]
*[[scalevar]]
*[[screenpal]]
*[[screensound]]
*[[screentext]]
*[[scriptsize]]
*[[sectclearinterpolation]]
*[[sectgethitag]]
*[[sectgetlotag]]
*[[sectorofwall]]
*[[sectsetinterpolation]]
*[[set]]
*[[seta]]
*[[setactor]]
*[[setactorangle]]
*[[setactorsoundpitch]]
*[[setactorvar]]
*[[setarray]]
*[[setarrayseq]]
*[[setarraysequence]]
*[[setaspect]]
*[[setav]]
*[[setcfgname]]
*[[setdefname]]
*[[setgamename]]
*[[setgamepalette]]
*[[seti]]
*[[setinput]]
*[[setmusicposition]]
*[[setngcflags]]
*[[setp]]
*[[setplayer]]
*[[setplayerangle]]
*[[setplayervar]]
*[[setprojectile]]
*[[setpv]]
*[[sets]]
*[[setsector]]
*[[setsprite]]
*[[setthisprojectile]]
*[[settiledata]]
*[[settspr]]
*[[setu]]
*[[setuserdef]]
*[[setvar]]
*[[setvarvar]]
*[[setw]]
*[[setwall]]
*[[shadeto]]
*[[shiftl]]
*[[shiftr]]
*[[shiftvarl]]
*[[shiftvarr]]
*[[shiftvarvarl]]
*[[shiftvarvarr]]
*[[shoot]]
*[[shootvar]]
*[[showview]]
*[[showviewq16]]
*[[showviewq16unbiased]]
*[[showviewunbiased]]
*[[sin]]
*[[sizeat]]
*[[sizeto]]
*[[sleeptime]]
*[[smaxammo]]
*[[sound]]
*[[soundonce]]
*[[soundoncevar]]
*[[soundvar]]
*[[spawn]]
*[[spawnceilingglass]]
*[[spawnwallglass]]
*[[spawnwallstainedglass]]
*[[spgethitag]]
*[[spgetlotag]]
*[[spriteflags]]
*[[spritenopal]]
*[[spritenoshade]]
*[[spritenvg]]
*[[spritepal]]
*[[spriteshadow]]
*[[sqrt]]
*[[ssp]]
*[[startcutscene]]
*[[startlevel]]
*[[startscreen]]
*[[starttrack]]
*[[starttrackslot]]
*[[starttrackvar]]
*[[state]]
*[[stopactorsound]]
*[[stopallmusic]]
*[[stopallsounds]]
*[[stopsound]]
*[[stopsoundvar]]
*[[strength]]
*[[string]]
*[[sub]]
*[[subvar]]
*[[subvarvar]]
*[[swaparrays]]
*[[swaptrackslot]]
*[[switch]]
*[[terminate]]
*[[time]]
*[[tip]]
*[[tossweapon]]
*[[udc]]
*[[undefinecheat]]
*[[undefinegamefunc]]
*[[undefinelevel]]
*[[undefineskill]]
*[[undefinevolume]]
*[[updatesector]]
*[[updatesectorneighbor]]
*[[updatesectorneighborz]]
*[[updatesectorz]]
*[[useractor]]
*[[userquote]]
*[[var]]
*[[wackplayer]]
*[[whilel]]
*[[whilee]]
*[[whilen]]
*[[whilevarl]]
*[[whilevare]]
*[[whilevarn]]
*[[whilevarvarl]]
*[[whilevarvare]]
*[[whilevarvarn]]
*[[writearraytofile]]
*[[xor]]
*[[xorvar]]
*[[xorvarvar]]
*[[zshoot]]
*[[zshootvar]]
</div>


[[addinventory]]
[[Category:Scripting documentation]]
 
[[addkills]]
 
[[addlog]]
 
[[addlogvar]]
 
[[addphealth]]
 
[[addstrength]]
 
[[addvar]]
 
[[addvarvar]]
 
[[addweapon]]
 
[[addweaponvar]]
 
[[ai]]
 
[[andvar]]
 
[[andvarvar]]
 
[[angoff]]
 
[[angoffvar]]
 
[[betaname]]
 
[[break]]
 
[[cactor]]
 
[[clipdist]]
 
[[cos]]
 
[[count]]
 
[[cstat]]
 
[[cstator]]
 
[[debris]]
 
[[debug]]
 
[[define]]
 
[[definelevelname]]
 
[[defineprojectile]]
 
[[definequote]]
 
[[defineskillname]]
 
[[definesound]]
 
[[definevolumename]]
 
[[digitalnumber]]
 
[[displayrand]]
 
[[divvar]]
 
[[divvarvar]]
 
[[else]]
 
[[enda]]
 
[[endevent]]
 
[[endofgame]]
 
[[ends]]
 
[[enhanced]]
 
[[eqspawn]]
 
[[eqspawnvar]]
 
[[eshoot]]
 
[[eshootvar]]
 
[[espawn]]
 
[[espawnvar]]
 
[[eventloadactor]]
 
[[fall]]
 
[[findnearactor]]
 
[[findnearactor3d]]
 
[[findnearactor3dvar]]
 
[[findnearactorvar]]
 
[[flash]]
 
[[gamestartup]]
 
[[gametext]]
 
[[gamevar]]
 
[[getactor]]
 
[[getactorangle]]
 
[[getactorvar]]
 
[[getangletotarget]]
 
[[getlastpal]]
 
[[getplayer]]
 
[[getplayerangle]]
 
[[getsector]]
 
[[gettextureceiling]]
 
[[gettexturefloor]]
 
[[gettexturewall]]
 
[[getuserdef]]
 
[[getwall]]
 
[[globalsound]]
 
[[gmaxammo]]
 
[[guts]]
 
[[hitradius]]
 
[[ifaction]]
 
[[ifactioncount]]
 
[[ifactor]]
 
[[ifactornotstayput]]
 
[[ifai]]
 
[[ifangdiffl]]
 
[[ifawayfromwall]]
 
[[ifbulletnear]]
 
[[ifcansee]]
 
[[ifcanseetarget]]
 
[[ifcanshoottarget]]
 
[[ifceilingdistl]]
 
[[ifcount]]
 
[[ifdead]]
 
[[iffloordistl]]
 
[[ifgapzl]]
 
[[ifgotweaponce]]
 
[[ifhitspace]]
 
[[ifhitweapon]]
 
[[ifinouterspace]]
 
[[ifinspace]]
 
[[ifinwater]]
 
[[ifmove]]
 
[[ifmultiplayer]]
 
[[ifnosounds]]
 
[[ifnotmoving]]
 
[[ifonwater]]
 
[[ifoutside]]
 
[[ifp]]
 
[[ifpdistg]]
 
[[ifpdistl]]
 
[[ifphealthl]]
 
[[ifpinventory]]
 
[[ifrespawn]]
 
[[ifrnd]]
 
[[ifsound]]
 
[[ifspawnedby]]
 
[[ifspritepal]]
 
[[ifsquished]]
 
[[ifstrength]]
 
[[ifvarand]]
 
[[ifvare]]
 
[[ifvarg]]
 
[[ifvarl]]
 
[[ifvarn]]
 
[[ifvarvarand]]
 
[[ifvarvare]]
 
[[ifvarvarg]]
 
[[ifvarvarl]]
 
[[ifvarvarn]]
 
[[ifwasweapon]]
 
[[include]]
 
[[insertspriteq]]
 
[[killit]]
 
[[lockplayer]]
 
[[lotsofglass]]
 
[[mail]]
 
[[mikesnd]]
 
[[minitext]]
 
[[modvar]]
 
[[modvarvar]]
 
[[money]]
 
[[move]]
 
[[mulvar]]
 
[[mulvarvar]]
 
[[music]]
 
[[myos]]
 
[[myospal]]
 
[[myospalx]]
 
[[myosx]]
 
[[nullop]]
 
[[onevent]]
 
[[operate]]
 
[[orvar]]
 
[[orvarvar]]
 
[[palfrom]]
 
[[paper]]
 
[[pkick]]
 
[[pstomp]]
 
[[qspawn]]
 
[[qspawnvar]]
 
[[quote]]
 
[[randvar]]
 
[[randvarvar]]
 
[[resetactioncount]]
 
[[resetcount]]
 
[[resetplayer]]
 
[[respawnhitag]]
 
[[rotatesprite]]
 
[[sectgethitag]]
 
[[sectgetlotag]]
 
[[setactor]]
 
[[setactorangle]]
 
[[setactorvar]]
 
[[setplayer]]
 
[[setplayerangle]]
 
[[setprojectile]]
 
[[setsector]]
 
[[setuserdef]]
 
[[setvar]]
 
[[setvarvar]]
 
[[setwall]]
 
[[shoot]]
 
[[sin]]
 
[[sizeat]]
 
[[sizeto]]
 
[[sleeptime]]
 
[[smaxammo]]
 
[[sound]]
 
[[soundonce]]
 
[[spawn]]
 
[[spgethitag]]
 
[[spgetlotag]]
 
[[spritepal]]
 
[[spriteshadow]]
 
[[sqrt]]
 
[[startlevel]]
 
[[starttrack]]
 
[[state]]
 
[[stopsound]]
 
[[strength]]
 
[[subvar]]
 
[[subvarvar]]
 
[[tip]]
 
[[tossweapon]]
 
[[updatesector]]
 
[[useractor]]
 
[[wackplayer]]
 
[[xorvar]]
 
[[xorvarvar]]

Latest revision as of 10:03, 7 January 2024

EDuke32 Scripting

This is a list of every CON primitive in EDuke32.