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- EVENT PRELOADGAME
- EVENT PRESSEDFIRE
- EVENT PREUPDATEANGLES
- EVENT PREVIOUSWEAPON
- EVENT PREWEAPONSHOOT
- EVENT PREWORLD
- EVENT PROCESSINPUT
- EVENT QUICKKICK
- EVENT RECOGSOUND
- EVENT RESETGOTPICS
- EVENT RESETINVENTORY
- EVENT RESETPLAYER
- EVENT RESETWEAPONS
- EVENT RETURNTOCENTER
- EVENT SAVEGAME
- EVENT SCREEN
- EVENT SELECTWEAPON
- EVENT SETDEFAULTS
- EVENT SKIPCUTSCENE
- EVENT SOARDOWN
- EVENT SOARUP
- EVENT SOUND
- EVENT SPAWN
- EVENT STRAFELEFT
- EVENT STRAFERIGHT
- EVENT SWIMDOWN
- EVENT SWIMUP
- EVENT TURNAROUND
- EVENT TURNLEFT
- EVENT TURNRIGHT
- EVENT UPDATESCREENAREA
- EVENT USE
- EVENT USEJETPACK
- EVENT USEMEDKIT
- EVENT USENIGHTVISION
- EVENT USESTEROIDS
- EVENT VALIDATESTART
- EVENT WEAPKEY1
- EVENT WEAPKEY10
- EVENT WEAPKEY2
- EVENT WEAPKEY3
- EVENT WEAPKEY4
- EVENT WEAPKEY5
- EVENT WEAPKEY6
- EVENT WEAPKEY7
- EVENT WEAPKEY8
- EVENT WEAPKEY9
- EVENT WORLD
- EXPLOSION2
- Echo
- Echo (DEF)
- Eliminate Shrunk Enemies Attacking Bug
- Eliminate player self-damage
- Else
- Enable and fix minibosses
- Enda
- Endofgame
- Enemies
- Enhanced
- Environment variables
- Eog
- Event list
- Eventloadactor
- Executions
- Exit
- Exitx
- Exity
- Extbits
- Extra
- Extra extra8
- FFIRE
- Fall
- Falling counter
- Ffire
- Filler
- Findnearactor
- Findplayer
- Firstaid amount
- Firstwall
- Fist incs
- Flash
- Floorbunch
- Floorpal
- Floorpicnum
- Floorshade
- Floorslope
- Floorstat
- Floorxpanning
- Floorypanning
- Floorz
- Floorzgoal
- Floorzvel
- Fogpal
- Fogpal (DEF)
- Folavel
- Footprintcount
- Footprintpal
- Footprintshade
- For
- Fov
- Frag
- Frag ps
- Fraggedself
- Frags
- Framerate
- Frequently Asked Questions
- From bonus
- Fta
- Fta on
- Ftq
- Full command list
- Full list of structure members
- Fvel
- GRENADE LIFETIME
- Game setup
- Gameflags
- Gamestartup
- Gametext
- Gamevar operators
- Getactorangle
- Getangle
- Getangletotarget
- Getarraysequence
- Getarraysize
- Getceilzofslope
- Getclosestcol
- Getcurraddress
- Getflorzofslope
- Getgamefuncbind
- Getincangle
- Getkeyname
- Getlastpal
- Getplayerangle
- Getpname
- Gettextureceiling
- Gettexturefloor
- Getticks
- Gettimedate
- Getzrange
- Global b
- Global g
- Global r
- Globalflags
- Globalflags (DEF)
- Globalgameflags
- Globalgameflags (DEF)
- Globalsound
- Glow mapping
- Gm
- Gmaxammo
- God
- Got access
- Gotweapon
- Grabbag
- Grpinfo
- Gs
- Gun pos
- Guniqhudid
- Guts
- Hard landing
- Hbomb hold delay
- Hbomb on
- Headspritesect
- Headspritestat
- Heat amount
- Heat on
- Highpalookup
- Highpalookup (DEF)
- Hitag
- Hitradius
- Hitscan
- Holoduke amount
- Holoduke on
- Holster weapon
- Horiz
- Horizoff
- Horz
- How to Change the Loading Screen Background
- How to Download Add-on HRP SVNs
- How to Make Controllable Security Cameras
- How to Make Models Pitch
- How to Make a Working Keypad
- How to Make the Player Swim Like Modern FPS
- How to Make the Screen Tilt While Using Jetpack
- How to Shoot Different Kinds of RPGs
- How to display negative numbers with the digital font
- How to download the HRP SVN with TortoiseSVN Guide
- How to make a clock
- How to make a health bar
- How to make a sprint key
- How to manually reload
- Htactorstayput
- Htang
- Htbposx
- Htbposy
- Htbposz
- Htceilingz
- Htcgg
- Htdispicnum
- Htextra
- Htflags
- Htfloorz
- Htfloorzoffset
- Htg t
- Htlastvx
- Htlastvy
- Htmovflag
- Htowner
- Htpicnum
- Httempang
- Httimetosleep
- Htwaterzoffset
- Hurt delay
- I
- Idplayers
- Ifaction
- Ifactioncount
- Ifactor
- Ifactornotstayput
- Ifactorsound
- Ifai
- Ifangdiffl
- Ifawayfromwall
- Ifbulletnear
- Ifcansee
- Ifcanseetarget
- Ifcanshoottarget
- Ifceilingdistl
- Ifclient
- Ifcount
- Ifcutscene
- Ifdead
- Iffloordistl
- Ifgapzl
- Ifgotweaponce
- Ifhitspace
- Ifhitweapon
- Ifinouterspace
- Ifinspace
- Ifinwater
- Ifmove
- Ifmultiplayer
- Ifnosounds
- Ifnotmoving
- Ifonwater
- Ifoutside
- Ifp
- Ifpdistg
- Ifpdistl
- Ifphealthl
- Ifpinventory
- Ifplayersl
- Ifrespawn
- Ifrnd
- Ifserver
- Ifsound
- Ifspawnedby
- Ifspritepal
- Ifsquished
- Ifstrength
- Ifvar conditions
- Ifwasweapon
- Improve The Third Person View with Zoom
- Include
- Include (DEF)
- Includedefault
- Includedefault (DEF)
- Inittimer
- Insertspriteq
- Install...configuration
- Installation Guide for Official Add-ons
- Installation and configuration
- Interface toggle flag
- Inv
- Invdisptime
- Inven icon
- JFDuke3D
- Jetpack amount
- Jetpack on
- JonoF
- Joystick setup
- Jump
- Jumping counter
- Jumping toggle
- Ken Silverman
- Keyboard setup
- Keycard Doors
- Kickback pic
- Killit
- Knee incs
- Knuckle incs
- LEVEL
- LOGO FLAGS
- Last extra
- Last full weapon
- Last level
- Last overhead
- Last pissed time
- Last quick kick
- Last weapon
- Lastrandomspot
- Ldist
- Level editing
- Level number
- Levelstats
- Lineintersect
- List of Hard Coded Actors
- Loadgrp (DEF)
- Loadmapstate
- Lockout
- Lockplayer
- Loogcnt
- Loogiex
- Loogiey
- Look ang
- Looking angSR1
- Looking arc
- Lotag
- Lotsofglass
- M32:ifhitkey
- M32:ifholdkey
- M32:resetkey
- M32:setkey
- M32 script commands
- M32 script examples
- M32 script variables
- MARKER
- MENU TILE
- MONSTERS OFF
- M coop
- M level number
- M origin x
- M origin y
- M player skill
- M recstat
- M volume number
- Main Page
- Make Nightvision light rooms
- Make actor aim vertical
- Make one actor face another
- Makepalookup (DEF)
- Map
- Maphack Language
- Mapinfo (DEF)