Pages without language links
Jump to navigation
Jump to search
The following pages do not link to other language versions.
Showing below up to 500 results in range #51 to #550.
- Ang
- Ang (wall)
- Angleinterpolation
- Angoff
- Angvel
- Animframes
- Animsounds (DEF)
- Animspeed
- Animtilerange (DEF)
- Animtype
- Appendstate
- Artfile (DEF)
- Artificial Intelligence 101
- Auto Closing Doors
- Auto aim
- Auto run
- Automsg
- Autosave
- Autostep
- Autostep sbw
- Autovote
- Avel
- Basepalette (DEF)
- Basics
- Basics playing
- Basics sectors
- Basics sprites
- Basics tags
- Basics tricks
- Betaname
- Bgstretch
- Binary switch
- Bitfield
- Bits
- Blendtable (DEF)
- Bobcounter
- Bobposx
- Bobposy
- Boot amount
- Break
- Breakable Actor
- Brightness
- Bsubweapon
- Build
- Build/Mapster32 Keyboard Commands
- Build tools
- Build units
- Building EDuke32 on Linux
- Building EDuke32 on Windows
- Building EDuke32 on macOS
- Buttonpalette
- CON mutator
- COOP
- Cachesize (DEF)
- Cactor
- Calchypotenuse
- Camera time
- Cameraang
- Cameraclock
- Cameradist
- Camerahoriz
- Camerapos
- Camerasect
- Camerasprite
- Camerax
- Cameray
- Cameraz
- Cansee
- Canseespr
- Capia
- Capis
- Cashman
- Ceilingbunch
- Ceilingpal
- Ceilingpicnum
- Ceilingshade
- Ceilingslope
- Ceilingstat
- Ceilingxpanning
- Ceilingypanning
- Ceilingz
- Ceilingzgoal
- Ceilingzvel
- Change the player's jump height
- Changelog
- Changespritesect
- Changespritestat
- Cheat phase
- Cheatkeys
- Checkactivatormotion
- Checkavailinven
- Checkavailweapon
- Clamp
- Clearmapstate
- Clipdist
- Clipmask
- Clipmove
- Clipping
- Cmenu
- Color
- Command line options
- Confaq42
- Configuration file options
- Console
- Console commands
- Const visibility
- Continue
- Coop
- Copy
- Copytile (DEF)
- Cos
- Count
- Crack time
- Creating custom ANM files
- Credits
- Cross-Platform Modding
- Crosshair
- Crosshairscale
- Cstat
- Cstat (sprite)
- Cstat (wall)
- Cstator
- Curr weapon
- Current events
- Current menu
- Currentweapon
- Cursectnum
- Customexitsound
- Cutscene (DEF)
- DEF Language
- DOS
- Damageeventtile
- Dead flag
- Deaths
- Debris
- Debug
- Decal deletion queue
- Default skill
- Default volume
- Define
- Define (DEF)
- Definecheat
- Definecheatdescription
- Definegamefuncname
- Definegametype
- Definelevelname
- Definemodel (DEF)
- Defineprojectile
- Definequote
- Defineskillname
- Defineskybox (DEF)
- Definesound
- Definetexture (DEF)
- Definetint (DEF)
- Definevolumeflags
- Definevolumename
- Definevoxel (DEF)
- Democams
- Desync
- Detail
- Detail mapping
- Development Planning
- Differences between Player and Holoduke
- Digitalnumber
- Display bonus screen
- Displayrand
- Dist
- Divr
- Divscale
- Dndebug
- Doom Type Doors
- Door Sounds
- Download EDuke32
- Dragpoint
- Draw y
- Draw yxaspect
- Drawline256
- Drawweapon
- Duke Nukem 3D
- Duke Theft Auto
- Dummyplayersprite
- Dummytile (DEF)
- Dummytilefrompic (DEF)
- Dynamicremap
- Dynamicsoundremap
- E32 Profiles
- EDuke
- EDuke32
- EDuke32 Modifications
- EDuke32 Wii
- EDuke32 map features
- EVENT ACTIVATECHEAT
- EVENT AIMDOWN
- EVENT AIMUP
- EVENT ALTFIRE
- EVENT ALTWEAPON
- EVENT ANIMATEALLSPRITES
- EVENT ANIMATESPRITES
- EVENT CAPIR
- EVENT CHANGEMENU
- EVENT CHANGEWEAPON
- EVENT CHEATGETBOOT
- EVENT CHEATGETFIRSTAID
- EVENT CHEATGETHEAT
- EVENT CHEATGETHOLODUKE
- EVENT CHEATGETJETPACK
- EVENT CHEATGETSCUBA
- EVENT CHEATGETSHIELD
- EVENT CHEATGETSTEROIDS
- EVENT CHECKFLOORDAMAGE
- EVENT CHECKTOUCHDAMAGE
- EVENT CONTINUELEVELMUSICSLOT
- EVENT CROUCH
- EVENT CUTSCENE
- EVENT DAMAGECEILING
- EVENT DAMAGEFLOOR
- EVENT DAMAGEHPLANE
- EVENT DAMAGESPRITE
- EVENT DAMAGEWALL
- EVENT DISPLAYACCESS
- EVENT DISPLAYBONUSSCREEN
- EVENT DISPLAYBORDER
- EVENT DISPLAYCAMERAOSD
- EVENT DISPLAYCROSSHAIR
- EVENT DISPLAYCURSOR
- EVENT DISPLAYEND
- EVENT DISPLAYFIST
- EVENT DISPLAYINACTIVEMENU
- EVENT DISPLAYINACTIVEMENUREST
- EVENT DISPLAYKNEE
- EVENT DISPLAYKNUCKLES
- EVENT DISPLAYLEVELSTATS
- EVENT DISPLAYLOADINGSCREEN
- EVENT DISPLAYMENU
- EVENT DISPLAYMENUREST
- EVENT DISPLAYOVERHEADMAPPLAYER
- EVENT DISPLAYOVERHEADMAPTEXT
- EVENT DISPLAYPOINTER
- EVENT DISPLAYREST
- EVENT DISPLAYROOMS
- EVENT DISPLAYROOMSCAMERA
- EVENT DISPLAYROOMSCAMERATILE
- EVENT DISPLAYROOMSEND
- EVENT DISPLAYSBAR
- EVENT DISPLAYSCUBA
- EVENT DISPLAYSPIT
- EVENT DISPLAYSTART
- EVENT DISPLAYTIP
- EVENT DISPLAYWEAPON
- EVENT DOFIRE
- EVENT DRAWWEAPON
- EVENT EGS
- EVENT ENDLEVELSCREEN
- EVENT ENTERLEVEL
- EVENT EXITGAMESCREEN
- EVENT EXITPROGRAMSCREEN
- EVENT FAKEDOMOVETHINGS
- EVENT FIRE
- EVENT FIREWEAPON
- EVENT GAME
- EVENT GETAUTOAIMANGLE
- EVENT GETBONUSTILE
- EVENT GETLOADTILE
- EVENT GETMENUTILE
- EVENT GETSHOTRANGE
- EVENT HOLODUKEOFF
- EVENT HOLODUKEON
- EVENT HOLSTER
- EVENT INCURDAMAGE
- EVENT INIT
- EVENT INITCOMPLETE
- EVENT INVENTORY
- EVENT INVENTORYLEFT
- EVENT INVENTORYRIGHT
- EVENT JUMP
- EVENT KILLIT
- EVENT LASTWEAPON
- EVENT LOADACTOR
- EVENT LOADGAME
- EVENT LOGO
- EVENT LOOKDOWN
- EVENT LOOKLEFT
- EVENT LOOKRIGHT
- EVENT LOOKUP
- EVENT MAINMENUSCREEN
- EVENT MENUCURSORLEFT
- EVENT MENUCURSORRIGHT
- EVENT MENUCURSORSHADE
- EVENT MENUSHADESELECTED
- EVENT MOVEBACKWARD
- EVENT MOVEEFFECTORS
- EVENT MOVEFORWARD
- EVENT MOVESECTOR
- EVENT NEWGAME
- EVENT NEWGAMECUSTOM
- EVENT NEWGAMESCREEN
- EVENT NEXTWEAPON
- EVENT OPENMENUSOUND
- EVENT PLAYLEVELMUSICSLOT
- EVENT POSTDAMAGESPRITE
- EVENT POSTSAVEGAME
- EVENT POSTUPDATEANGLES
- EVENT POSTWEAPONSHOOT
- EVENT PREACTORDAMAGE
- EVENT PRECUTSCENE
- EVENT PREGAME
- EVENT PRELEVEL
- EVENT PRELOADGAME
- EVENT PRESSEDFIRE
- EVENT PREUPDATEANGLES
- EVENT PREVIOUSWEAPON
- EVENT PREWEAPONSHOOT
- EVENT PREWORLD
- EVENT PROCESSINPUT
- EVENT QUICKKICK
- EVENT RECOGSOUND
- EVENT RESETGOTPICS
- EVENT RESETINVENTORY
- EVENT RESETPLAYER
- EVENT RESETWEAPONS
- EVENT RETURNTOCENTER
- EVENT SAVEGAME
- EVENT SCREEN
- EVENT SELECTWEAPON
- EVENT SETDEFAULTS
- EVENT SKIPCUTSCENE
- EVENT SOARDOWN
- EVENT SOARUP
- EVENT SOUND
- EVENT SPAWN
- EVENT STRAFELEFT
- EVENT STRAFERIGHT
- EVENT SWIMDOWN
- EVENT SWIMUP
- EVENT TURNAROUND
- EVENT TURNLEFT
- EVENT TURNRIGHT
- EVENT UPDATESCREENAREA
- EVENT USE
- EVENT USEJETPACK
- EVENT USEMEDKIT
- EVENT USENIGHTVISION
- EVENT USESTEROIDS
- EVENT VALIDATESTART
- EVENT WEAPKEY1
- EVENT WEAPKEY10
- EVENT WEAPKEY2
- EVENT WEAPKEY3
- EVENT WEAPKEY4
- EVENT WEAPKEY5
- EVENT WEAPKEY6
- EVENT WEAPKEY7
- EVENT WEAPKEY8
- EVENT WEAPKEY9
- EVENT WORLD
- EXPLOSION2
- Echo
- Echo (DEF)
- Eliminate Shrunk Enemies Attacking Bug
- Eliminate player self-damage
- Else
- Enable and fix minibosses
- Enda
- Endofgame
- Enemies
- Enhanced
- Environment variables
- Eog
- Event list
- Eventloadactor
- Executions
- Exit
- Exitx
- Exity
- Extbits
- Extra
- Extra extra8
- FFIRE
- Fall
- Falling counter
- Ffire
- Filler
- Findnearactor
- Findplayer
- Firstaid amount
- Firstwall
- Fist incs
- Flash
- Floorbunch
- Floorpal
- Floorpicnum
- Floorshade
- Floorslope
- Floorstat
- Floorxpanning
- Floorypanning
- Floorz
- Floorzgoal
- Floorzvel
- Fogpal
- Fogpal (DEF)
- Folavel
- Footprintcount
- Footprintpal
- Footprintshade
- For
- Fov
- Frag
- Frag ps
- Fraggedself
- Frags
- Framerate
- Frequently Asked Questions
- From bonus
- Fta
- Fta on
- Ftq
- Full command list
- Full list of structure members
- Fvel
- GRENADE LIFETIME
- Game setup
- Gameflags
- Gamestartup
- Gametext
- Gamevar operators
- Getactorangle
- Getangle
- Getangletotarget
- Getarraysequence
- Getarraysize
- Getceilzofslope
- Getclosestcol
- Getcurraddress
- Getflorzofslope
- Getgamefuncbind
- Getincangle
- Getkeyname
- Getlastpal
- Getplayerangle
- Getpname
- Gettextureceiling
- Gettexturefloor
- Getticks
- Gettimedate
- Getzrange
- Global b
- Global g
- Global r
- Globalflags
- Globalflags (DEF)
- Globalgameflags
- Globalgameflags (DEF)
- Globalsound
- Glow mapping
- Gm
- Gmaxammo
- God
- Got access
- Gotweapon
- Grabbag
- Grpinfo
- Gs
- Gun pos
- Guniqhudid
- Guts
- Hard landing
- Hbomb hold delay
- Hbomb on
- Headspritesect
- Headspritestat
- Heat amount
- Heat on
- Highpalookup
- Highpalookup (DEF)
- Hitag
- Hitradius
- Hitscan
- Holoduke amount
- Holoduke on
- Holster weapon
- Horiz
- Horizoff
- Horz
- How to Change the Loading Screen Background
- How to Download Add-on HRP SVNs
- How to Make Controllable Security Cameras
- How to Make Models Pitch
- How to Make a Working Keypad
- How to Make the Player Swim Like Modern FPS
- How to Make the Screen Tilt While Using Jetpack
- How to Shoot Different Kinds of RPGs
- How to display negative numbers with the digital font
- How to download the HRP SVN with TortoiseSVN Guide
- How to make a clock
- How to make a health bar
- How to make a sprint key
- How to manually reload
- Htactorstayput
- Htang