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  1. EDuke32 Modifications‏‎ (235 revisions)
  2. Scripting‏‎ (206 revisions)
  3. Building EDuke32 on Linux‏‎ (149 revisions)
  4. Frequently Asked Questions‏‎ (109 revisions)
  5. Building EDuke32 on Windows‏‎ (108 revisions)
  6. Build/Mapster32 Keyboard Commands‏‎ (106 revisions)
  7. DEF Language‏‎ (97 revisions)
  8. Event list‏‎ (90 revisions)
  9. Main Page‏‎ (81 revisions)
  10. Full command list‏‎ (67 revisions)
  11. Level editing‏‎ (62 revisions)
  12. Tutorials‏‎ (60 revisions)
  13. Pre-defined values‏‎ (56 revisions)
  14. Installation and configuration‏‎ (55 revisions)
  15. Pre-defined gamevars‏‎ (51 revisions)
  16. Utilities‏‎ (49 revisions)
  17. True Room Over Room Mapping Guide‏‎ (42 revisions)
  18. Installation Guide for Official Add-ons‏‎ (42 revisions)
  19. Members of the player structure‏‎ (39 revisions)
  20. Sector Effector Reference Guide‏‎ (39 revisions)
  21. APT repository‏‎ (38 revisions)
  22. Troubleshooting EDuke32‏‎ (37 revisions)
  23. Building EDuke32 on macOS‏‎ (37 revisions)
  24. NetDuke32‏‎ (37 revisions)
  25. Confaq42‏‎ (36 revisions)
  26. Command line options‏‎ (35 revisions)
  27. Full list of structure members‏‎ (29 revisions)
  28. !DN3D Informational Suite‏‎ (29 revisions)
  29. Palette (environment)‏‎ (28 revisions)
  30. Polymer compatibility‏‎ (28 revisions)
  31. Multiplayer‏‎ (27 revisions)
  32. M32 script commands‏‎ (26 revisions)
  33. Console commands‏‎ (26 revisions)
  34. Test‏‎ (26 revisions)
  35. Members of the userdef structure‏‎ (26 revisions)
  36. Htflags‏‎ (25 revisions)
  37. Defineprojectile‏‎ (25 revisions)
  38. Spriteflags‏‎ (24 revisions)
  39. Rotatesprite‏‎ (24 revisions)
  40. Duke Theft Auto‏‎ (24 revisions)
  41. Statnum‏‎ (23 revisions)
  42. LOGO FLAGS‏‎ (23 revisions)
  43. Members of the sprite, hittype, and spriteext structures‏‎ (22 revisions)
  44. Gamevar operators‏‎ (21 revisions)
  45. Cstat‏‎ (20 revisions)
  46. Gametext‏‎ (20 revisions)
  47. EVENT ANIMATESPRITES‏‎ (20 revisions)
  48. Actor‏‎ (20 revisions)
  49. Findnearactor‏‎ (19 revisions)
  50. Polymer Deficiencies‏‎ (19 revisions)
  51. Screentext‏‎ (19 revisions)
  52. Creating custom ANM files‏‎ (19 revisions)
  53. Cutscene (DEF)‏‎ (18 revisions)
  54. Packages‏‎ (18 revisions)
  55. Killit‏‎ (18 revisions)
  56. Action‏‎ (18 revisions)
  57. Enemies‏‎ (17 revisions)
  58. Definegametype‏‎ (17 revisions)
  59. Build tools‏‎ (17 revisions)
  60. EDuke‏‎ (17 revisions)
  61. Enable and fix minibosses‏‎ (17 revisions)
  62. Credits‏‎ (17 revisions)
  63. Definesound‏‎ (16 revisions)
  64. Basepalette (DEF)‏‎ (16 revisions)
  65. EDuke32‏‎ (16 revisions)
  66. Tint (DEF)‏‎ (16 revisions)
  67. Game setup‏‎ (16 revisions)
  68. Sector Tag Reference Guide‏‎ (16 revisions)
  69. Setgamepalette‏‎ (16 revisions)
  70. WEAPONx FLAGS‏‎ (15 revisions)
  71. Blendtable (DEF)‏‎ (15 revisions)
  72. Configuration file options‏‎ (15 revisions)
  73. Cstat (wall)‏‎ (15 revisions)
  74. Change the player's jump height‏‎ (15 revisions)
  75. Showview‏‎ (15 revisions)
  76. Hitscan‏‎ (15 revisions)
  77. Updatesector‏‎ (15 revisions)
  78. Sector effectors‏‎ (15 revisions)
  79. Acquiring the EDuke32 Source Code‏‎ (15 revisions)
  80. Floorstat‏‎ (14 revisions)
  81. Randvar‏‎ (14 revisions)
  82. Move‏‎ (14 revisions)
  83. EDuke32 Wii‏‎ (14 revisions)
  84. Suggestions for the future‏‎ (13 revisions)
  85. Ceilingstat‏‎ (13 revisions)
  86. Model (DEF)‏‎ (13 revisions)
  87. Digitalnumber‏‎ (13 revisions)
  88. Ifvar conditions‏‎ (13 revisions)
  89. Mulscale‏‎ (13 revisions)
  90. Advanced effects‏‎ (13 revisions)
  91. Palookup (DEF)‏‎ (13 revisions)
  92. EVENT EGS‏‎ (12 revisions)
  93. Starttrack‏‎ (12 revisions)
  94. Current menu‏‎ (12 revisions)
  95. Quote‏‎ (12 revisions)
  96. Addweapon‏‎ (12 revisions)
  97. Eliminate Shrunk Enemies Attacking Bug‏‎ (12 revisions)
  98. Getkeyname‏‎ (12 revisions)
  99. M32 script variables‏‎ (12 revisions)
  100. Sizeat‏‎ (12 revisions)
  101. Pals‏‎ (12 revisions)
  102. Texture (DEF)‏‎ (12 revisions)
  103. EVENT CROUCH‏‎ (12 revisions)
  104. EVENT GAME‏‎ (12 revisions)
  105. Ifcount‏‎ (12 revisions)
  106. The TO-DO list for EDuke32 and Mapster32‏‎ (12 revisions)
  107. Download EDuke32‏‎ (12 revisions)
  108. Break‏‎ (12 revisions)
  109. EVENT DISPLAYMENU‏‎ (12 revisions)
  110. Xpanning‏‎ (11 revisions)
  111. Spawn‏‎ (11 revisions)
  112. EVENT DISPLAYROOMS‏‎ (11 revisions)
  113. Animsounds (DEF)‏‎ (11 revisions)
  114. Bits‏‎ (11 revisions)
  115. New BUILD map format‏‎ (11 revisions)
  116. Definecheat‏‎ (11 revisions)
  117. EVENT PREVIOUSWEAPON‏‎ (11 revisions)
  118. Tilefromtexture (DEF)‏‎ (11 revisions)
  119. Lotag‏‎ (11 revisions)
  120. List of Hard Coded Actors‏‎ (11 revisions)
  121. EVENT DISPLAYWEAPON‏‎ (11 revisions)
  122. E32 Profiles‏‎ (11 revisions)
  123. Switch‏‎ (11 revisions)
  124. Xvel‏‎ (11 revisions)
  125. Definequote‏‎ (11 revisions)
  126. Weaponswitch‏‎ (11 revisions)
  127. RETURN‏‎ (10 revisions)
  128. Ldist‏‎ (10 revisions)
  129. Addphealth‏‎ (10 revisions)
  130. Maphack Language‏‎ (10 revisions)
  131. Myos‏‎ (10 revisions)
  132. Sliding Doors‏‎ (10 revisions)
  133. Movesprite‏‎ (10 revisions)
  134. Clipmask‏‎ (10 revisions)
  135. Ifphealthl‏‎ (10 revisions)
  136. Falling counter‏‎ (10 revisions)
  137. Displayrand‏‎ (10 revisions)
  138. Palette‏‎ (10 revisions)
  139. How to Download Add-on HRP SVNs‏‎ (10 revisions)
  140. Basics‏‎ (10 revisions)
  141. Subweapon‏‎ (10 revisions)
  142. Operateactivators‏‎ (10 revisions)
  143. Ifp‏‎ (10 revisions)
  144. EVENT ACTIVATECHEAT‏‎ (10 revisions)
  145. Members of the wall structure‏‎ (10 revisions)
  146. Highpalookup (DEF)‏‎ (10 revisions)
  147. Resetplayer‏‎ (10 revisions)
  148. EVENT DISPLAYMENUREST‏‎ (10 revisions)
  149. Myospal‏‎ (10 revisions)
  150. EVENT DRAWWEAPON‏‎ (10 revisions)
  151. EVENT DISPLAYBONUSSCREEN‏‎ (10 revisions)
  152. Cheatkeys‏‎ (9 revisions)
  153. Whilevarn‏‎ (9 revisions)
  154. Angoff‏‎ (9 revisions)
  155. Currentweapon‏‎ (9 revisions)
  156. PROJECTILE TIMED‏‎ (9 revisions)
  157. Spritenoshade‏‎ (9 revisions)
  158. Ifgotweaponce‏‎ (9 revisions)
  159. Ifstrength‏‎ (9 revisions)
  160. Ifhitspace‏‎ (9 revisions)
  161. EVENT INCURDAMAGE‏‎ (9 revisions)
  162. Quick kick‏‎ (9 revisions)
  163. Model rotation‏‎ (9 revisions)
  164. Ifcansee‏‎ (9 revisions)
  165. EVENT DISPLAYCROSSHAIR‏‎ (9 revisions)
  166. Debug‏‎ (9 revisions)
  167. Definegamefuncname‏‎ (9 revisions)
  168. EVENT NEWGAMECUSTOM‏‎ (9 revisions)
  169. Addinventory‏‎ (9 revisions)
  170. Addammo‏‎ (9 revisions)
  171. Special Tile Reference Guide‏‎ (9 revisions)
  172. Yvel‏‎ (9 revisions)
  173. EVENT WEAPKEY5‏‎ (9 revisions)
  174. Return‏‎ (9 revisions)
  175. Skybox (DEF)‏‎ (9 revisions)
  176. Mdflags‏‎ (9 revisions)
  177. EVENT INVENTORYLEFT‏‎ (9 revisions)
  178. EVENT QUICKKICK‏‎ (9 revisions)
  179. Dist‏‎ (9 revisions)
  180. Autostep‏‎ (9 revisions)
  181. Setarraysequence‏‎ (9 revisions)
  182. How to Shoot Different Kinds of RPGs‏‎ (9 revisions)
  183. Music‏‎ (9 revisions)
  184. How to download the HRP SVN with TortoiseSVN Guide‏‎ (9 revisions)
  185. Palfrom‏‎ (9 revisions)
  186. EVENT CHANGEMENU‏‎ (9 revisions)
  187. Ang‏‎ (9 revisions)
  188. Weapon xoffset‏‎ (9 revisions)
  189. Eventloadactor‏‎ (9 revisions)
  190. EVENT NEXTWEAPON‏‎ (9 revisions)
  191. EVENT WEAPKEY4‏‎ (8 revisions)
  192. Ammo amount‏‎ (8 revisions)
  193. Build units‏‎ (8 revisions)
  194. Visibility‏‎ (8 revisions)
  195. EVENT WEAPKEY9‏‎ (8 revisions)
  196. Guts‏‎ (8 revisions)
  197. Shiftvarl‏‎ (8 revisions)
  198. How to Make a Working Keypad‏‎ (8 revisions)
  199. Volume number‏‎ (8 revisions)
  200. Got access‏‎ (8 revisions)
  201. Ifrnd‏‎ (8 revisions)
  202. Minitext‏‎ (8 revisions)
  203. Detail mapping‏‎ (8 revisions)
  204. EVENT WEAPKEY3‏‎ (8 revisions)
  205. Setarray‏‎ (8 revisions)
  206. Xrepeat‏‎ (8 revisions)
  207. Iffloordistl‏‎ (8 revisions)
  208. EVENT WEAPKEY6‏‎ (8 revisions)
  209. Ai‏‎ (8 revisions)
  210. WEAPON‏‎ (8 revisions)
  211. Last weapon‏‎ (8 revisions)
  212. Shoot‏‎ (8 revisions)
  213. EVENT DISPLAYINACTIVEMENU‏‎ (8 revisions)
  214. Spritepal‏‎ (8 revisions)
  215. Ifpinventory‏‎ (8 revisions)
  216. Warp on‏‎ (8 revisions)
  217. EVENT WEAPKEY8‏‎ (8 revisions)
  218. Mapinfo (DEF)‏‎ (8 revisions)
  219. EVENT GETMENUTILE‏‎ (8 revisions)
  220. Ifbulletnear‏‎ (8 revisions)
  221. Qsprintf‏‎ (8 revisions)
  222. EVENT DISPLAYSBAR‏‎ (8 revisions)
  223. Ifspawnedby‏‎ (8 revisions)
  224. How to Make the Player Swim Like Modern FPS‏‎ (8 revisions)
  225. Defineskillname‏‎ (8 revisions)
  226. Addlogvar‏‎ (8 revisions)
  227. EVENT CAPIR‏‎ (8 revisions)
  228. Weaponcount‏‎ (8 revisions)
  229. Ifdead‏‎ (8 revisions)
  230. EVENT PREGAME‏‎ (8 revisions)
  231. Members of the sector structure‏‎ (8 revisions)
  232. Define‏‎ (8 revisions)
  233. EVENT JUMP‏‎ (8 revisions)
  234. Endofgame‏‎ (8 revisions)
  235. Mapster32 Scripting‏‎ (8 revisions)
  236. EVENT WEAPKEY7‏‎ (8 revisions)
  237. Ifceilingdistl‏‎ (8 revisions)
  238. Cross-Platform Modding‏‎ (8 revisions)
  239. Sizeto‏‎ (8 revisions)
  240. Video setup‏‎ (8 revisions)
  241. EVENT UPDATESCREENAREA‏‎ (8 revisions)
  242. Sectnum‏‎ (8 revisions)
  243. Startlevel‏‎ (8 revisions)
  244. Cstator‏‎ (8 revisions)
  245. EVENT INIT‏‎ (8 revisions)
  246. EVENT WEAPKEY2‏‎ (8 revisions)
  247. Swinging Doors‏‎ (8 revisions)
  248. Gotweapon‏‎ (8 revisions)
  249. Sound (DEF)‏‎ (7 revisions)
  250. Globalflags‏‎ (7 revisions)
  251. Jumping counter‏‎ (7 revisions)
  252. Definevolumename‏‎ (7 revisions)
  253. Highpalookup‏‎ (7 revisions)
  254. EVENT LOGO‏‎ (7 revisions)
  255. Ifonwater‏‎ (7 revisions)
  256. Owner‏‎ (7 revisions)
  257. LEVEL‏‎ (7 revisions)
  258. Horiz‏‎ (7 revisions)
  259. Include‏‎ (7 revisions)
  260. Globalsound‏‎ (7 revisions)
  261. EVENT DAMAGEHPLANE‏‎ (7 revisions)
  262. EVENT FIRE‏‎ (7 revisions)
  263. EVENT LOADACTOR‏‎ (7 revisions)
  264. EVENT LOOKDOWN‏‎ (7 revisions)
  265. EVENT FAKEDOMOVETHINGS‏‎ (7 revisions)
  266. Getangle‏‎ (7 revisions)
  267. Gun pos‏‎ (7 revisions)
  268. EVENT LOOKUP‏‎ (7 revisions)
  269. EVENT HOLSTER‏‎ (7 revisions)
  270. Activatebysector‏‎ (7 revisions)
  271. EVENT SWIMUP‏‎ (7 revisions)
  272. EVENT GETLOADTILE‏‎ (7 revisions)
  273. Flash‏‎ (7 revisions)
  274. EVENT DISPLAYLOADINGSCREEN‏‎ (7 revisions)
  275. EVENT RESETPLAYER‏‎ (7 revisions)
  276. Hitradius‏‎ (7 revisions)
  277. Sleeptime‏‎ (7 revisions)
  278. Definemodel (DEF)‏‎ (7 revisions)
  279. How to Change the Loading Screen Background‏‎ (7 revisions)
  280. Clipmove‏‎ (7 revisions)
  281. Extbits‏‎ (7 revisions)
  282. EVENT INVENTORYRIGHT‏‎ (7 revisions)
  283. Ifpdistl‏‎ (7 revisions)
  284. Ifangdiffl‏‎ (7 revisions)
  285. EVENT WEAPKEY10‏‎ (7 revisions)
  286. Value controlled rain code‏‎ (7 revisions)
  287. Globalflags (DEF)‏‎ (7 revisions)
  288. Copytile (DEF)‏‎ (7 revisions)
  289. Floorslope‏‎ (7 revisions)
  290. EVENT WEAPKEY1‏‎ (7 revisions)
  291. Pal‏‎ (7 revisions)
  292. Working with the Windows Command Prompt‏‎ (7 revisions)
  293. Enda‏‎ (7 revisions)
  294. Rotatepoint‏‎ (7 revisions)
  295. Qgetsysstr‏‎ (7 revisions)
  296. EVENT KILLIT‏‎ (7 revisions)
  297. Ceilingslope‏‎ (7 revisions)
  298. EVENT MOVEEFFECTORS‏‎ (7 revisions)
  299. EVENT ENDLEVELSCREEN‏‎ (7 revisions)
  300. EVENT PROCESSINPUT‏‎ (7 revisions)
  301. Ifhitweapon‏‎ (7 revisions)
  302. Shade‏‎ (7 revisions)
  303. Guniqhudid‏‎ (7 revisions)
  304. How to Make the Screen Tilt While Using Jetpack‏‎ (7 revisions)
  305. EVENT DISPLAYREST‏‎ (7 revisions)
  306. EVENT DOFIRE‏‎ (7 revisions)
  307. M level number‏‎ (7 revisions)
  308. Autostep sbw‏‎ (7 revisions)
  309. Myconnectindex‏‎ (7 revisions)
  310. Definetint (DEF)‏‎ (7 revisions)
  311. Members of the projectile structure‏‎ (7 revisions)
  312. Clipdist‏‎ (7 revisions)
  313. Build‏‎ (7 revisions)
  314. CON mutator‏‎ (7 revisions)
  315. Extra‏‎ (7 revisions)
  316. EVENT CHANGEWEAPON‏‎ (7 revisions)
  317. Look ang‏‎ (7 revisions)
  318. Aim mode‏‎ (7 revisions)
  319. Multimode‏‎ (7 revisions)
  320. Betaname‏‎ (6 revisions)
  321. Definetexture (DEF)‏‎ (6 revisions)
  322. Palookup‏‎ (6 revisions)
  323. EVENT ENTERLEVEL‏‎ (6 revisions)
  324. Findplayer‏‎ (6 revisions)
  325. Truecz‏‎ (6 revisions)
  326. EVENT GETSHOTRANGE‏‎ (6 revisions)
  327. Ifactor‏‎ (6 revisions)
  328. Undefmodel (DEF)‏‎ (6 revisions)
  329. Sectgethitag‏‎ (6 revisions)
  330. EVENT PLAYLEVELMUSICSLOT‏‎ (6 revisions)
  331. EVENT DAMAGECEILING‏‎ (6 revisions)
  332. COOP‏‎ (6 revisions)
  333. EVENT USESTEROIDS‏‎ (6 revisions)
  334. EVENT CHEATGETBOOT‏‎ (6 revisions)
  335. Gamestartup‏‎ (6 revisions)
  336. M coop‏‎ (6 revisions)
  337. How to manually reload‏‎ (6 revisions)
  338. Globalgameflags‏‎ (6 revisions)
  339. Definelevelname‏‎ (6 revisions)
  340. Dummytilefrompic (DEF)‏‎ (6 revisions)
  341. Getarraysequence‏‎ (6 revisions)
  342. Soundonce‏‎ (6 revisions)
  343. Addkills‏‎ (6 revisions)
  344. Htmovflag‏‎ (6 revisions)
  345. Inittimer‏‎ (6 revisions)
  346. THISACTOR‏‎ (6 revisions)
  347. Ifactioncount‏‎ (6 revisions)
  348. EVENT SOARDOWN‏‎ (6 revisions)
  349. EVENT SETDEFAULTS‏‎ (6 revisions)
  350. Spgethitag‏‎ (6 revisions)
  351. EVENT MENUCURSORSHADE‏‎ (6 revisions)
  352. SE49‏‎ (6 revisions)
  353. Cmenu‏‎ (6 revisions)
  354. EVENT SWIMDOWN‏‎ (6 revisions)
  355. Gettimedate‏‎ (6 revisions)
  356. Addstrength‏‎ (6 revisions)
  357. Spgetlotag‏‎ (6 revisions)
  358. Define (DEF)‏‎ (6 revisions)
  359. Ifaction‏‎ (6 revisions)
  360. Special case‏‎ (6 revisions)
  361. Ifcanseetarget‏‎ (6 revisions)
  362. Checkactivatormotion‏‎ (6 revisions)
  363. EVENT INITCOMPLETE‏‎ (6 revisions)
  364. EVENT INVENTORY‏‎ (6 revisions)
  365. Members of the tsprite structure‏‎ (6 revisions)
  366. EVENT CHEATGETFIRSTAID‏‎ (6 revisions)
  367. Globalgameflags (DEF)‏‎ (6 revisions)
  368. Kickback pic‏‎ (6 revisions)
  369. Ifsquished‏‎ (6 revisions)
  370. VOLUME‏‎ (6 revisions)
  371. Prevent fall damage or falling death‏‎ (6 revisions)
  372. EVENT USEJETPACK‏‎ (6 revisions)
  373. Ifinwater‏‎ (6 revisions)
  374. PLR MORALE‏‎ (6 revisions)
  375. X‏‎ (6 revisions)
  376. Frag‏‎ (6 revisions)
  377. Jetpack on‏‎ (6 revisions)
  378. Setaspect‏‎ (6 revisions)
  379. Hitag‏‎ (6 revisions)
  380. Definevoxel (DEF)‏‎ (6 revisions)
  381. EVENT DISPLAYINACTIVEMENUREST‏‎ (6 revisions)
  382. EVENT SPAWN‏‎ (6 revisions)
  383. Alphabet (DEF)‏‎ (6 revisions)
  384. Extra extra8‏‎ (6 revisions)
  385. Eog‏‎ (6 revisions)
  386. Inven icon‏‎ (6 revisions)
  387. Ifrespawn‏‎ (6 revisions)
  388. Curr weapon‏‎ (6 revisions)
  389. Qputs‏‎ (6 revisions)
  390. Htextra‏‎ (6 revisions)
  391. Timebeforeexit‏‎ (6 revisions)
  392. Ifpdistg‏‎ (6 revisions)
  393. Glow mapping‏‎ (6 revisions)
  394. EVENT RESETINVENTORY‏‎ (6 revisions)
  395. Statusbarscale‏‎ (6 revisions)
  396. Ifnotmoving‏‎ (6 revisions)
  397. Getlastpal‏‎ (6 revisions)
  398. Scuba on‏‎ (6 revisions)
  399. Door Sounds‏‎ (6 revisions)
  400. Somethingonplayer‏‎ (6 revisions)
  401. Debris‏‎ (6 revisions)
  402. Ifgapzl‏‎ (6 revisions)
  403. Lockplayer‏‎ (6 revisions)
  404. Shadefactor (DEF)‏‎ (5 revisions)
  405. Qstrcat‏‎ (5 revisions)
  406. Poszv‏‎ (5 revisions)
  407. Gm‏‎ (5 revisions)
  408. Sectgetlotag‏‎ (5 revisions)
  409. Access wallnum‏‎ (5 revisions)
  410. EVENT HOLODUKEOFF‏‎ (5 revisions)
  411. Unsynchronized events‏‎ (5 revisions)
  412. EVENT STRAFERIGHT‏‎ (5 revisions)
  413. EVENT MOVEBACKWARD‏‎ (5 revisions)
  414. EVENT WORLD‏‎ (5 revisions)
  415. Wackplayer‏‎ (5 revisions)
  416. Myx‏‎ (5 revisions)
  417. EVENT OPENMENUSOUND‏‎ (5 revisions)
  418. PIPEBOMB CONTROL‏‎ (5 revisions)
  419. Loadgrp (DEF)‏‎ (5 revisions)
  420. Members of the player structure/test‏‎ (5 revisions)
  421. Althud‏‎ (5 revisions)
  422. Dummytile (DEF)‏‎ (5 revisions)
  423. Dynamicremap‏‎ (5 revisions)
  424. WEAPONx SOUND2SOUND‏‎ (5 revisions)
  425. Jump‏‎ (5 revisions)
  426. Shiftvarr‏‎ (5 revisions)
  427. Ifai‏‎ (5 revisions)
  428. EVENT PRESSEDFIRE‏‎ (5 revisions)
  429. Resetactioncount‏‎ (5 revisions)
  430. WEAPONx SOUND2TIME‏‎ (5 revisions)
  431. EVENT MOVEFORWARD‏‎ (5 revisions)
  432. Ifinouterspace‏‎ (5 revisions)
  433. Enhanced‏‎ (5 revisions)
  434. Zoom‏‎ (5 revisions)
  435. Bitfield‏‎ (5 revisions)
  436. Ifmove‏‎ (5 revisions)
  437. Operatesectors‏‎ (5 revisions)
  438. Headspritestat‏‎ (5 revisions)
  439. Last pissed time‏‎ (5 revisions)
  440. Undefpalookuprange (DEF)‏‎ (5 revisions)
  441. Setplayerangle‏‎ (5 revisions)
  442. EVENT NEWGAMESCREEN‏‎ (5 revisions)
  443. EVENT NEWGAME‏‎ (5 revisions)
  444. Floorpal‏‎ (5 revisions)
  445. Cursectnum‏‎ (5 revisions)
  446. EVENT RESETWEAPONS‏‎ (5 revisions)
  447. Canseespr‏‎ (5 revisions)
  448. Else‏‎ (5 revisions)
  449. Multipsky (DEF)‏‎ (5 revisions)
  450. Mikesnd‏‎ (5 revisions)
  451. EVENT DISPLAYCURSOR‏‎ (5 revisions)
  452. Ifplayersl‏‎ (5 revisions)
  453. EVENT PREWORLD‏‎ (5 revisions)
  454. Ceilingz‏‎ (5 revisions)
  455. Ifspritepal‏‎ (5 revisions)
  456. Last full weapon‏‎ (5 revisions)
  457. Setactorangle‏‎ (5 revisions)
  458. EVENT DISPLAYBORDER‏‎ (5 revisions)
  459. Sound‏‎ (5 revisions)
  460. Rotatesprite16‏‎ (5 revisions)
  461. State‏‎ (5 revisions)
  462. Fall‏‎ (5 revisions)
  463. Eliminate player self-damage‏‎ (5 revisions)
  464. Activatecheat‏‎ (5 revisions)
  465. Members of the input structure‏‎ (5 revisions)
  466. Ifawayfromwall‏‎ (5 revisions)
  467. EVENT MENUCURSORLEFT‏‎ (5 revisions)
  468. EVENT SOARUP‏‎ (5 revisions)
  469. Ifactornotstayput‏‎ (5 revisions)
  470. Numplayers‏‎ (5 revisions)
  471. Nullop‏‎ (5 revisions)
  472. Sector‏‎ (5 revisions)
  473. Scalevar‏‎ (5 revisions)
  474. EVENT PRECUTSCENE‏‎ (5 revisions)
  475. Stopsound‏‎ (5 revisions)
  476. EVENT MAINMENUSCREEN‏‎ (5 revisions)
  477. Ceilingpal‏‎ (5 revisions)
  478. Ifoutside‏‎ (5 revisions)
  479. EVENT SKIPCUTSCENE‏‎ (5 revisions)
  480. Ifinspace‏‎ (5 revisions)
  481. Money‏‎ (5 revisions)
  482. EVENT CONTINUELEVELMUSICSLOT‏‎ (5 revisions)
  483. Looking angSR1‏‎ (5 revisions)
  484. Defineskybox (DEF)‏‎ (5 revisions)
  485. Picnum‏‎ (5 revisions)
  486. Loogiex‏‎ (5 revisions)
  487. Display bonus screen‏‎ (5 revisions)
  488. Ifsound‏‎ (5 revisions)
  489. Fraggedself‏‎ (5 revisions)
  490. Desync‏‎ (5 revisions)
  491. Readarrayfromfile‏‎ (5 revisions)
  492. Frag ps‏‎ (5 revisions)
  493. Y‏‎ (5 revisions)
  494. For‏‎ (5 revisions)
  495. Mhs‏‎ (5 revisions)
  496. Save‏‎ (5 revisions)
  497. EVENT STRAFELEFT‏‎ (5 revisions)
  498. Ifcanshoottarget‏‎ (5 revisions)
  499. EVENT FIREWEAPON‏‎ (5 revisions)
  500. Spritebridge‏‎ (5 revisions)

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