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Showing below up to 500 results in range #1 to #500.

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  1. (hist) ‎Confaq42 ‎[55,529 bytes]
  2. (hist) ‎Polymer compatibility ‎[48,529 bytes]
  3. (hist) ‎Level editing ‎[41,023 bytes]
  4. (hist) ‎Build/Mapster32 Keyboard Commands ‎[39,990 bytes]
  5. (hist) ‎True Room Over Room Mapping Guide ‎[23,657 bytes]
  6. (hist) ‎Console commands ‎[23,573 bytes]
  7. (hist) ‎Basics sectors ‎[18,917 bytes]
  8. (hist) ‎Command line options ‎[18,907 bytes]
  9. (hist) ‎Frequently Asked Questions ‎[16,084 bytes]
  10. (hist) ‎Scripting ‎[12,713 bytes]
  11. (hist) ‎Utilities ‎[12,522 bytes]
  12. (hist) ‎M32 script commands ‎[12,338 bytes]
  13. (hist) ‎Configuration file options ‎[11,005 bytes]
  14. (hist) ‎Sliding Doors ‎[10,999 bytes]
  15. (hist) ‎Building EDuke32 on Windows ‎[10,157 bytes]
  16. (hist) ‎Troubleshooting EDuke32 ‎[9,861 bytes]
  17. (hist) ‎Enemies ‎[9,764 bytes]
  18. (hist) ‎Basics tags ‎[9,252 bytes]
  19. (hist) ‎Defineprojectile ‎[9,079 bytes]
  20. (hist) ‎Installation Guide for Official Add-ons ‎[9,027 bytes]
  21. (hist) ‎E32 Profiles ‎[8,914 bytes]
  22. (hist) ‎NetDuke32 ‎[8,727 bytes]
  23. (hist) ‎Building EDuke32 on Linux ‎[8,578 bytes]
  24. (hist) ‎Pre-defined values ‎[8,281 bytes]
  25. (hist) ‎Sector Effector Reference Guide ‎[8,280 bytes]
  26. (hist) ‎M32 script variables ‎[8,103 bytes]
  27. (hist) ‎Full command list ‎[8,031 bytes]
  28. (hist) ‎Artificial Intelligence 101 ‎[7,755 bytes]
  29. (hist) ‎Model (DEF) ‎[7,701 bytes]
  30. (hist) ‎EDuke32 Modifications ‎[7,357 bytes]
  31. (hist) ‎Maphack Language ‎[7,152 bytes]
  32. (hist) ‎Basics sprites ‎[6,631 bytes]
  33. (hist) ‎Event list ‎[6,593 bytes]
  34. (hist) ‎Swinging Doors ‎[6,307 bytes]
  35. (hist) ‎All CON commands for editors ‎[5,986 bytes]
  36. (hist) ‎Sector effectors ‎[5,900 bytes]
  37. (hist) ‎Advanced effects ‎[5,755 bytes]
  38. (hist) ‎Game setup ‎[5,659 bytes]
  39. (hist) ‎Palette (environment) ‎[5,178 bytes]
  40. (hist) ‎Screentext ‎[4,837 bytes]
  41. (hist) ‎Basics tricks ‎[4,813 bytes]
  42. (hist) ‎Value controlled rain code ‎[4,773 bytes]
  43. (hist) ‎SE50 ‎[4,612 bytes]
  44. (hist) ‎Tutorials ‎[4,568 bytes]
  45. (hist) ‎M32 script examples ‎[4,510 bytes]
  46. (hist) ‎How to manually reload ‎[4,508 bytes]
  47. (hist) ‎How to Make a Working Keypad ‎[4,405 bytes]
  48. (hist) ‎Cutscene (DEF) ‎[4,311 bytes]
  49. (hist) ‎Mapster32 Map Checking ‎[4,273 bytes]
  50. (hist) ‎How to Make Models Pitch ‎[4,232 bytes]
  51. (hist) ‎Video setup ‎[4,230 bytes]
  52. (hist) ‎Test ‎[4,115 bytes]
  53. (hist) ‎Duke Theft Auto ‎[3,967 bytes]
  54. (hist) ‎!DN3D Informational Suite ‎[3,952 bytes]
  55. (hist) ‎Action ‎[3,920 bytes]
  56. (hist) ‎Working with the Windows Command Prompt ‎[3,893 bytes]
  57. (hist) ‎Teeth Doors ‎[3,869 bytes]
  58. (hist) ‎How to Download Add-on HRP SVNs ‎[3,840 bytes]
  59. (hist) ‎All M32Script commands for editors ‎[3,836 bytes]
  60. (hist) ‎SE49 ‎[3,818 bytes]
  61. (hist) ‎!README ‎[3,813 bytes]
  62. (hist) ‎Pre-defined gamevars ‎[3,792 bytes]
  63. (hist) ‎Build tools ‎[3,738 bytes]
  64. (hist) ‎Definesound ‎[3,721 bytes]
  65. (hist) ‎Packaging mods ‎[3,650 bytes]
  66. (hist) ‎Members of the userdef structure ‎[3,631 bytes]
  67. (hist) ‎Glow mapping ‎[3,562 bytes]
  68. (hist) ‎The TO-DO list for EDuke32 and Mapster32 ‎[3,460 bytes]
  69. (hist) ‎How to Shoot Different Kinds of RPGs ‎[3,417 bytes]
  70. (hist) ‎Hitscan ‎[3,396 bytes]
  71. (hist) ‎SE3 ‎[3,380 bytes]
  72. (hist) ‎Texture (DEF) ‎[3,338 bytes]
  73. (hist) ‎Installation and configuration ‎[3,326 bytes]
  74. (hist) ‎New BUILD map format ‎[3,321 bytes]
  75. (hist) ‎Special Tile Reference Guide ‎[3,316 bytes]
  76. (hist) ‎Animsounds (DEF) ‎[3,292 bytes]
  77. (hist) ‎Palette data files ‎[3,275 bytes]
  78. (hist) ‎Secrets ‎[3,267 bytes]
  79. (hist) ‎Members of the player structure/test ‎[3,220 bytes]
  80. (hist) ‎Unsynchronized events ‎[3,172 bytes]
  81. (hist) ‎Install...configuration ‎[3,140 bytes]
  82. (hist) ‎SE4 ‎[3,138 bytes]
  83. (hist) ‎Cross-Platform Modding ‎[3,112 bytes]
  84. (hist) ‎Mapster32 Scripting ‎[3,099 bytes]
  85. (hist) ‎How to make a sprint key ‎[3,088 bytes]
  86. (hist) ‎Move ‎[3,078 bytes]
  87. (hist) ‎Actor ‎[3,077 bytes]
  88. (hist) ‎Showview ‎[3,059 bytes]
  89. (hist) ‎Main Page ‎[3,036 bytes]
  90. (hist) ‎Members of the player structure ‎[2,905 bytes]
  91. (hist) ‎Gamevar operators ‎[2,859 bytes]
  92. (hist) ‎Ifvar conditions ‎[2,834 bytes]
  93. (hist) ‎DEF Language ‎[2,813 bytes]
  94. (hist) ‎EDuke ‎[2,697 bytes]
  95. (hist) ‎APT repository ‎[2,690 bytes]
  96. (hist) ‎Ae sfx a2 ‎[2,641 bytes]
  97. (hist) ‎Breakable Actor ‎[2,589 bytes]
  98. (hist) ‎Doom Type Doors ‎[2,585 bytes]
  99. (hist) ‎Newgamechoices (DEF) ‎[2,576 bytes]
  100. (hist) ‎EVENT VALIDATESTART ‎[2,523 bytes]
  101. (hist) ‎Sector Tag Reference Guide ‎[2,510 bytes]
  102. (hist) ‎Player setup ‎[2,479 bytes]
  103. (hist) ‎EVENT ANIMATESPRITES ‎[2,430 bytes]
  104. (hist) ‎Grpinfo ‎[2,413 bytes]
  105. (hist) ‎Basics ‎[2,412 bytes]
  106. (hist) ‎Eliminate Shrunk Enemies Attacking Bug ‎[2,365 bytes]
  107. (hist) ‎Definemodel (DEF) ‎[2,347 bytes]
  108. (hist) ‎EVENT NEWGAMECUSTOM ‎[2,339 bytes]
  109. (hist) ‎EVENT DISPLAYROOMS ‎[2,306 bytes]
  110. (hist) ‎EVENT INCURDAMAGE ‎[2,280 bytes]
  111. (hist) ‎Rotatesprite ‎[2,236 bytes]
  112. (hist) ‎How to Make Controllable Security Cameras ‎[2,193 bytes]
  113. (hist) ‎Findnearactor ‎[2,174 bytes]
  114. (hist) ‎EDuke32 Wii ‎[2,165 bytes]
  115. (hist) ‎Palookup (DEF) ‎[2,136 bytes]
  116. (hist) ‎EVENT DAMAGESPRITE ‎[2,064 bytes]
  117. (hist) ‎Creating custom ANM files ‎[2,063 bytes]
  118. (hist) ‎EVENT DAMAGEWALL ‎[2,057 bytes]
  119. (hist) ‎Ifp ‎[2,039 bytes]
  120. (hist) ‎Tilefont (DEF) ‎[2,034 bytes]
  121. (hist) ‎Mouse setup ‎[2,004 bytes]
  122. (hist) ‎Credits ‎[1,992 bytes]
  123. (hist) ‎SE5 ‎[1,981 bytes]
  124. (hist) ‎Polymer Deficiencies ‎[1,973 bytes]
  125. (hist) ‎Detail mapping ‎[1,968 bytes]
  126. (hist) ‎EVENT DAMAGECEILING ‎[1,950 bytes]
  127. (hist) ‎Members of the userdef structure/WIP ‎[1,929 bytes]
  128. (hist) ‎Ae doors b1 ‎[1,929 bytes]
  129. (hist) ‎Blendtable (DEF) ‎[1,926 bytes]
  130. (hist) ‎EVENT DAMAGEFLOOR ‎[1,925 bytes]
  131. (hist) ‎Ae doors a3 ‎[1,925 bytes]
  132. (hist) ‎CON mutator ‎[1,898 bytes]
  133. (hist) ‎How to download the HRP SVN with TortoiseSVN Guide ‎[1,896 bytes]
  134. (hist) ‎Extra extra8 ‎[1,890 bytes]
  135. (hist) ‎Getticks ‎[1,866 bytes]
  136. (hist) ‎EVENT POSTDAMAGESPRITE ‎[1,849 bytes]
  137. (hist) ‎Tilefromtexture (DEF) ‎[1,842 bytes]
  138. (hist) ‎Joystick setup ‎[1,800 bytes]
  139. (hist) ‎How to make a clock ‎[1,781 bytes]
  140. (hist) ‎Basics playing ‎[1,766 bytes]
  141. (hist) ‎Digitalnumber ‎[1,743 bytes]
  142. (hist) ‎EVENT FAKEDOMOVETHINGS ‎[1,742 bytes]
  143. (hist) ‎Suggestions for the future ‎[1,688 bytes]
  144. (hist) ‎Packages ‎[1,683 bytes]
  145. (hist) ‎How to display negative numbers with the digital font ‎[1,659 bytes]
  146. (hist) ‎EVENT CHECKFLOORDAMAGE ‎[1,642 bytes]
  147. (hist) ‎EVENT CHANGEMENU ‎[1,641 bytes]
  148. (hist) ‎Acquiring the EDuke32 Source Code ‎[1,641 bytes]
  149. (hist) ‎EVENT GETBONUSTILE ‎[1,636 bytes]
  150. (hist) ‎For ‎[1,629 bytes]
  151. (hist) ‎Sound setup ‎[1,623 bytes]
  152. (hist) ‎Gametext ‎[1,600 bytes]
  153. (hist) ‎Skybox (DEF) ‎[1,573 bytes]
  154. (hist) ‎EVENT DISPLAYINACTIVEMENU ‎[1,542 bytes]
  155. (hist) ‎Change the player's jump height ‎[1,538 bytes]
  156. (hist) ‎Multiplayer ‎[1,534 bytes]
  157. (hist) ‎Getzrange ‎[1,517 bytes]
  158. (hist) ‎Movesprite ‎[1,507 bytes]
  159. (hist) ‎Star Trek Doors ‎[1,479 bytes]
  160. (hist) ‎Validate maximum difference between two angles ‎[1,477 bytes]
  161. (hist) ‎Make actor aim vertical ‎[1,468 bytes]
  162. (hist) ‎Makepalookup (DEF) ‎[1,461 bytes]
  163. (hist) ‎Ae doors b2 ‎[1,457 bytes]
  164. (hist) ‎EVENT DISPLAYMENUREST ‎[1,454 bytes]
  165. (hist) ‎Revolving Doors ‎[1,443 bytes]
  166. (hist) ‎Development Planning ‎[1,432 bytes]
  167. (hist) ‎EVENT DISPLAYINACTIVEMENUREST ‎[1,429 bytes]
  168. (hist) ‎List of Hard Coded Actors ‎[1,420 bytes]
  169. (hist) ‎Return ‎[1,403 bytes]
  170. (hist) ‎Basepalette (DEF) ‎[1,389 bytes]
  171. (hist) ‎LOGO FLAGS ‎[1,383 bytes]
  172. (hist) ‎Multipsky (DEF) ‎[1,381 bytes]
  173. (hist) ‎Activatebysector ‎[1,377 bytes]
  174. (hist) ‎Model rotation ‎[1,361 bytes]
  175. (hist) ‎Shadeto ‎[1,358 bytes]
  176. (hist) ‎EVENT OPENMENUSOUND ‎[1,354 bytes]
  177. (hist) ‎Highpalookup ‎[1,337 bytes]
  178. (hist) ‎EVENT DISPLAYMENU ‎[1,333 bytes]
  179. (hist) ‎Htg t ‎[1,327 bytes]
  180. (hist) ‎Build ‎[1,321 bytes]
  181. (hist) ‎Music ‎[1,315 bytes]
  182. (hist) ‎Setarraysequence ‎[1,289 bytes]
  183. (hist) ‎EVENT DISPLAYWEAPON ‎[1,285 bytes]
  184. (hist) ‎Ae doors a2 ‎[1,275 bytes]
  185. (hist) ‎Qsprintf ‎[1,268 bytes]
  186. (hist) ‎Checkactivatormotion ‎[1,257 bytes]
  187. (hist) ‎Clipmove ‎[1,256 bytes]
  188. (hist) ‎Else ‎[1,244 bytes]
  189. (hist) ‎Clipmask ‎[1,238 bytes]
  190. (hist) ‎Getarraysequence ‎[1,206 bytes]
  191. (hist) ‎EVENT DAMAGEHPLANE ‎[1,190 bytes]
  192. (hist) ‎SE2 ‎[1,186 bytes]
  193. (hist) ‎Build units ‎[1,177 bytes]
  194. (hist) ‎Gotweapon ‎[1,171 bytes]
  195. (hist) ‎EVENT UPDATESCREENAREA ‎[1,161 bytes]
  196. (hist) ‎Palfrom ‎[1,161 bytes]
  197. (hist) ‎Terminate ‎[1,155 bytes]
  198. (hist) ‎Readarrayfromfile ‎[1,151 bytes]
  199. (hist) ‎Tint (DEF) ‎[1,141 bytes]
  200. (hist) ‎Lotag ‎[1,123 bytes]
  201. (hist) ‎Members of the sprite, hittype, and spriteext structures ‎[1,121 bytes]
  202. (hist) ‎State ‎[1,113 bytes]
  203. (hist) ‎Ai ‎[1,113 bytes]
  204. (hist) ‎Canseespr ‎[1,111 bytes]
  205. (hist) ‎THISACTOR ‎[1,109 bytes]
  206. (hist) ‎Whilevarn ‎[1,097 bytes]
  207. (hist) ‎EVENT EGS ‎[1,094 bytes]
  208. (hist) ‎Break ‎[1,086 bytes]
  209. (hist) ‎From bonus ‎[1,075 bytes]
  210. (hist) ‎Htextra ‎[1,068 bytes]
  211. (hist) ‎EVENT PREGAME ‎[1,051 bytes]
  212. (hist) ‎EVENT CHECKTOUCHDAMAGE ‎[1,049 bytes]
  213. (hist) ‎EVENT GAME ‎[1,044 bytes]
  214. (hist) ‎Prevent fall damage or falling death ‎[1,040 bytes]
  215. (hist) ‎Mapinfo (DEF) ‎[1,039 bytes]
  216. (hist) ‎Shoot ‎[1,033 bytes]
  217. (hist) ‎EVENT DISPLAYCURSOR ‎[1,031 bytes]
  218. (hist) ‎Xrepeat ‎[1,028 bytes]
  219. (hist) ‎EVENT DISPLAYCROSSHAIR ‎[1,028 bytes]
  220. (hist) ‎Gamestartup ‎[1,026 bytes]
  221. (hist) ‎Keycard Doors ‎[1,017 bytes]
  222. (hist) ‎EVENT ENTERLEVEL ‎[1,013 bytes]
  223. (hist) ‎RETURN ‎[1,012 bytes]
  224. (hist) ‎Door Sounds ‎[1,009 bytes]
  225. (hist) ‎EVENT CHANGEWEAPON ‎[997 bytes]
  226. (hist) ‎Clipdist ‎[995 bytes]
  227. (hist) ‎How to Make the Screen Tilt While Using Jetpack ‎[984 bytes]
  228. (hist) ‎Picnum ‎[982 bytes]
  229. (hist) ‎EVENT ACTIVATECHEAT ‎[978 bytes]
  230. (hist) ‎Scalevar ‎[975 bytes]
  231. (hist) ‎Operateactivators ‎[974 bytes]
  232. (hist) ‎Artfile (DEF) ‎[971 bytes]
  233. (hist) ‎Raw image file ‎[968 bytes]
  234. (hist) ‎Bits ‎[952 bytes]
  235. (hist) ‎Headspritestat ‎[950 bytes]
  236. (hist) ‎EVENT USESTEROIDS ‎[949 bytes]
  237. (hist) ‎Quote ‎[934 bytes]
  238. (hist) ‎Owner ‎[931 bytes]
  239. (hist) ‎Numalphatables (DEF) ‎[928 bytes]
  240. (hist) ‎EVENT MOVESECTOR ‎[925 bytes]
  241. (hist) ‎Voxel (DEF) ‎[924 bytes]
  242. (hist) ‎Room Over Room ‎[924 bytes]
  243. (hist) ‎Ae sfx a1 ‎[922 bytes]
  244. (hist) ‎SE17 ‎[916 bytes]
  245. (hist) ‎Rotatepoint ‎[910 bytes]
  246. (hist) ‎Building EDuke32 on macOS ‎[909 bytes]
  247. (hist) ‎Sizeat ‎[909 bytes]
  248. (hist) ‎Getkeyname ‎[904 bytes]
  249. (hist) ‎Displayrand ‎[899 bytes]
  250. (hist) ‎Addammo ‎[898 bytes]
  251. (hist) ‎Htmovflag ‎[896 bytes]
  252. (hist) ‎EVENT PREWEAPONSHOOT ‎[895 bytes]
  253. (hist) ‎Xpanning ‎[894 bytes]
  254. (hist) ‎Sound pitch ‎[890 bytes]
  255. (hist) ‎Sound (DEF) ‎[883 bytes]
  256. (hist) ‎EVENT RESETGOTPICS ‎[880 bytes]
  257. (hist) ‎Definequote ‎[872 bytes]
  258. (hist) ‎EVENT DISPLAYPOINTER ‎[869 bytes]
  259. (hist) ‎Guniqhudid ‎[868 bytes]
  260. (hist) ‎Full list of structure members ‎[864 bytes]
  261. (hist) ‎Setaspect ‎[862 bytes]
  262. (hist) ‎Pal ‎[860 bytes]
  263. (hist) ‎Ifpinventory ‎[858 bytes]
  264. (hist) ‎Mulscale ‎[857 bytes]
  265. (hist) ‎System gamearrays ‎[856 bytes]
  266. (hist) ‎Addinventory ‎[851 bytes]
  267. (hist) ‎How to make a health bar ‎[846 bytes]
  268. (hist) ‎Spawn ‎[846 bytes]
  269. (hist) ‎Vm player ‎[845 bytes]
  270. (hist) ‎Visibility ‎[841 bytes]
  271. (hist) ‎EVENT SOUND ‎[835 bytes]
  272. (hist) ‎Improve The Third Person View with Zoom ‎[835 bytes]
  273. (hist) ‎EVENT POSTWEAPONSHOOT ‎[832 bytes]
  274. (hist) ‎Members of the projectile structure ‎[827 bytes]
  275. (hist) ‎Shade ‎[827 bytes]
  276. (hist) ‎Autostep ‎[796 bytes]
  277. (hist) ‎2dcol (DEF) ‎[794 bytes]
  278. (hist) ‎Getgamefuncbind ‎[792 bytes]
  279. (hist) ‎Eliminate player self-damage ‎[791 bytes]
  280. (hist) ‎Yvel ‎[791 bytes]
  281. (hist) ‎Falling counter ‎[781 bytes]
  282. (hist) ‎Win64 Build Deficiencies ‎[780 bytes]
  283. (hist) ‎Bitfield ‎[779 bytes]
  284. (hist) ‎EVENT FIRE ‎[774 bytes]
  285. (hist) ‎Horiz ‎[774 bytes]
  286. (hist) ‎EVENT GETAUTOAIMANGLE ‎[773 bytes]
  287. (hist) ‎EVENT DISPLAYOVERHEADMAPPLAYER ‎[771 bytes]
  288. (hist) ‎EVENT DRAWWEAPON ‎[768 bytes]
  289. (hist) ‎Extra ‎[758 bytes]
  290. (hist) ‎Myconnectindex ‎[758 bytes]
  291. (hist) ‎Autostep sbw ‎[755 bytes]
  292. (hist) ‎Environment variables ‎[755 bytes]
  293. (hist) ‎Spritecol (DEF) ‎[747 bytes]
  294. (hist) ‎How to Make the Player Swim Like Modern FPS ‎[746 bytes]
  295. (hist) ‎Bsubweapon ‎[744 bytes]
  296. (hist) ‎Loadmapstate ‎[743 bytes]
  297. (hist) ‎EVENT RECOGSOUND ‎[740 bytes]
  298. (hist) ‎Gettimedate ‎[740 bytes]
  299. (hist) ‎Randvar ‎[738 bytes]
  300. (hist) ‎Ifcansee ‎[733 bytes]
  301. (hist) ‎Grabbag ‎[729 bytes]
  302. (hist) ‎Spriteflags ‎[726 bytes]
  303. (hist) ‎EVENT PREACTORDAMAGE ‎[722 bytes]
  304. (hist) ‎Weaponswitch ‎[719 bytes]
  305. (hist) ‎Look ang ‎[717 bytes]
  306. (hist) ‎Myospal ‎[717 bytes]
  307. (hist) ‎EVENT PRELEVEL ‎[716 bytes]
  308. (hist) ‎Mhs ‎[713 bytes]
  309. (hist) ‎EVENT MOVEEFFECTORS ‎[710 bytes]
  310. (hist) ‎EVENT INVENTORYLEFT ‎[709 bytes]
  311. (hist) ‎Kickback pic ‎[708 bytes]
  312. (hist) ‎Definecheat ‎[705 bytes]
  313. (hist) ‎EVENT INVENTORYRIGHT ‎[703 bytes]
  314. (hist) ‎Setcfgname ‎[702 bytes]
  315. (hist) ‎EVENT POSTUPDATEANGLES ‎[696 bytes]
  316. (hist) ‎Divscale ‎[696 bytes]
  317. (hist) ‎EVENT PLAYLEVELMUSICSLOT ‎[694 bytes]
  318. (hist) ‎Make Nightvision light rooms ‎[692 bytes]
  319. (hist) ‎Getceilzofslope ‎[689 bytes]
  320. (hist) ‎Eventloadactor ‎[687 bytes]
  321. (hist) ‎Sectnum ‎[683 bytes]
  322. (hist) ‎Download EDuke32 ‎[681 bytes]
  323. (hist) ‎Ifrespawn ‎[681 bytes]
  324. (hist) ‎Updatesector ‎[678 bytes]
  325. (hist) ‎Getflorzofslope ‎[675 bytes]
  326. (hist) ‎EVENT SKIPCUTSCENE ‎[674 bytes]
  327. (hist) ‎Killit ‎[674 bytes]
  328. (hist) ‎EDuke32 ‎[674 bytes]
  329. (hist) ‎Rotscrnang ‎[671 bytes]
  330. (hist) ‎EVENT DISPLAYROOMSCAMERATILE ‎[669 bytes]
  331. (hist) ‎EVENT SETDEFAULTS ‎[668 bytes]
  332. (hist) ‎Firstwall ‎[668 bytes]
  333. (hist) ‎Myos ‎[665 bytes]
  334. (hist) ‎User profiles disabled ‎[661 bytes]
  335. (hist) ‎Definegametype ‎[659 bytes]
  336. (hist) ‎Httempang ‎[658 bytes]
  337. (hist) ‎Statusbarscale ‎[654 bytes]
  338. (hist) ‎Auto Closing Doors ‎[652 bytes]
  339. (hist) ‎Ae parallaxing nomap2 ‎[649 bytes]
  340. (hist) ‎Alphabet (DEF) ‎[641 bytes]
  341. (hist) ‎EVENT CONTINUELEVELMUSICSLOT ‎[641 bytes]
  342. (hist) ‎PLR MORALE ‎[641 bytes]
  343. (hist) ‎Numplayers ‎[633 bytes]
  344. (hist) ‎Fall ‎[633 bytes]
  345. (hist) ‎WEAPON ‎[630 bytes]
  346. (hist) ‎Hitradius ‎[628 bytes]
  347. (hist) ‎Statnum ‎[626 bytes]
  348. (hist) ‎Tilegroup (DEF) ‎[623 bytes]
  349. (hist) ‎Jump ‎[623 bytes]
  350. (hist) ‎Setmusicposition ‎[622 bytes]
  351. (hist) ‎M32:ifhitkey ‎[620 bytes]
  352. (hist) ‎EVENT MENUCURSORRIGHT ‎[616 bytes]
  353. (hist) ‎Fogpal ‎[616 bytes]
  354. (hist) ‎Timebeforeexit ‎[612 bytes]
  355. (hist) ‎ANGRANGE ‎[609 bytes]
  356. (hist) ‎Dead flag ‎[607 bytes]
  357. (hist) ‎Htwaterzoffset ‎[605 bytes]
  358. (hist) ‎EVENT PREUPDATEANGLES ‎[604 bytes]
  359. (hist) ‎Neartag ‎[604 bytes]
  360. (hist) ‎EVENT DISPLAYKNEE ‎[602 bytes]
  361. (hist) ‎Screen size ‎[598 bytes]
  362. (hist) ‎Addweapon ‎[596 bytes]
  363. (hist) ‎Definegamefuncname ‎[595 bytes]
  364. (hist) ‎Minitext ‎[594 bytes]
  365. (hist) ‎Dynamicremap ‎[590 bytes]
  366. (hist) ‎EVENT GETSHOTRANGE ‎[588 bytes]
  367. (hist) ‎Ammo amount ‎[584 bytes]
  368. (hist) ‎ZRANGE ‎[583 bytes]
  369. (hist) ‎Exit ‎[582 bytes]
  370. (hist) ‎Switch ‎[582 bytes]
  371. (hist) ‎PROJ USERDATA ‎[578 bytes]
  372. (hist) ‎Desync ‎[577 bytes]
  373. (hist) ‎EVENT CAPIR ‎[575 bytes]
  374. (hist) ‎Ifspawnedby ‎[574 bytes]
  375. (hist) ‎EVENT MENUCURSORLEFT ‎[573 bytes]
  376. (hist) ‎Htfloorzoffset ‎[571 bytes]
  377. (hist) ‎Palette ‎[570 bytes]
  378. (hist) ‎Cursectnum ‎[570 bytes]
  379. (hist) ‎EVENT DISPLAYACCESS ‎[569 bytes]
  380. (hist) ‎Ifrnd ‎[569 bytes]
  381. (hist) ‎Dummytile (DEF) ‎[567 bytes]
  382. (hist) ‎Addphealth ‎[564 bytes]
  383. (hist) ‎Starttrack ‎[562 bytes]
  384. (hist) ‎Multimode ‎[561 bytes]
  385. (hist) ‎EVENT DISPLAYKNUCKLES ‎[560 bytes]
  386. (hist) ‎Polymer ‎[559 bytes]
  387. (hist) ‎EVENT DOFIRE ‎[555 bytes]
  388. (hist) ‎2Dcol legend ‎[554 bytes]
  389. (hist) ‎M32:ifholdkey ‎[551 bytes]
  390. (hist) ‎Htcgg ‎[547 bytes]
  391. (hist) ‎Members of the tsprite structure ‎[546 bytes]
  392. (hist) ‎EVENT DISPLAYROOMSCAMERA ‎[545 bytes]
  393. (hist) ‎Access incs ‎[545 bytes]
  394. (hist) ‎Cmenu ‎[544 bytes]
  395. (hist) ‎EVENT DISPLAYCAMERAOSD ‎[543 bytes]
  396. (hist) ‎Definelevelname ‎[543 bytes]
  397. (hist) ‎Vm sprite ‎[540 bytes]
  398. (hist) ‎Dynamicsoundremap ‎[540 bytes]
  399. (hist) ‎Setuptile (DEF) ‎[539 bytes]
  400. (hist) ‎Music (DEF) ‎[539 bytes]
  401. (hist) ‎Make one actor face another ‎[538 bytes]
  402. (hist) ‎Whilevarl ‎[537 bytes]
  403. (hist) ‎EVENT JUMP ‎[536 bytes]
  404. (hist) ‎EVENT ENDLEVELSCREEN ‎[535 bytes]
  405. (hist) ‎EVENT LOADGAME ‎[535 bytes]
  406. (hist) ‎EVENT MAINMENUSCREEN ‎[533 bytes]
  407. (hist) ‎Whilevare ‎[531 bytes]
  408. (hist) ‎Rotatesprite16 ‎[530 bytes]
  409. (hist) ‎Cstat (wall) ‎[529 bytes]
  410. (hist) ‎Map ‎[527 bytes]
  411. (hist) ‎Definecheatdescription ‎[525 bytes]
  412. (hist) ‎EVENT LOADACTOR ‎[525 bytes]
  413. (hist) ‎Ifgotweaponce ‎[525 bytes]
  414. (hist) ‎Ae sfx a3 ‎[523 bytes]
  415. (hist) ‎WWII GI ‎[523 bytes]
  416. (hist) ‎Pstomp ‎[521 bytes]
  417. (hist) ‎Readgamevar ‎[520 bytes]
  418. (hist) ‎EVENT SCREEN ‎[519 bytes]
  419. (hist) ‎Scriptsize ‎[519 bytes]
  420. (hist) ‎Getpname ‎[519 bytes]
  421. (hist) ‎EVENT KILLIT ‎[518 bytes]
  422. (hist) ‎EVENT DISPLAYSBAR ‎[518 bytes]
  423. (hist) ‎EVENT INVENTORY ‎[518 bytes]
  424. (hist) ‎Undefinegamefunc ‎[516 bytes]
  425. (hist) ‎Divr ‎[514 bytes]
  426. (hist) ‎Actorsqu ‎[514 bytes]
  427. (hist) ‎Show empty weapon ‎[513 bytes]
  428. (hist) ‎Quick kick ‎[512 bytes]
  429. (hist) ‎Spritenoshade ‎[511 bytes]
  430. (hist) ‎Angoff ‎[506 bytes]
  431. (hist) ‎SE0 ‎[505 bytes]
  432. (hist) ‎Dragpoint ‎[503 bytes]
  433. (hist) ‎EVENT DISPLAYFIST ‎[502 bytes]
  434. (hist) ‎Setactorsoundpitch ‎[502 bytes]
  435. (hist) ‎Members of the sector structure ‎[500 bytes]
  436. (hist) ‎Cheat phase ‎[500 bytes]
  437. (hist) ‎Addlogvar ‎[499 bytes]
  438. (hist) ‎Mdflags ‎[497 bytes]
  439. (hist) ‎Copytile (DEF) ‎[496 bytes]
  440. (hist) ‎Savemapstate ‎[495 bytes]
  441. (hist) ‎EVENT PREWORLD ‎[494 bytes]
  442. (hist) ‎EVENT RESETPLAYER ‎[494 bytes]
  443. (hist) ‎Yoffset ‎[492 bytes]
  444. (hist) ‎One eighty count ‎[489 bytes]
  445. (hist) ‎Differences between Player and Holoduke ‎[488 bytes]
  446. (hist) ‎EVENT WORLD ‎[487 bytes]
  447. (hist) ‎Jumping counter ‎[486 bytes]
  448. (hist) ‎Somethingonplayer ‎[485 bytes]
  449. (hist) ‎Headspritesect ‎[484 bytes]
  450. (hist) ‎EVENT DISPLAYTIP ‎[483 bytes]
  451. (hist) ‎Footprintcount ‎[483 bytes]
  452. (hist) ‎Stopactorsound ‎[482 bytes]
  453. (hist) ‎Hitag ‎[482 bytes]
  454. (hist) ‎EVENT PRECUTSCENE ‎[480 bytes]
  455. (hist) ‎EVENT GETMENUTILE ‎[476 bytes]
  456. (hist) ‎Nextsectorneighborz ‎[474 bytes]
  457. (hist) ‎Ifplayersl ‎[474 bytes]
  458. (hist) ‎EVENT DISPLAYLOADINGSCREEN ‎[474 bytes]
  459. (hist) ‎EVENT CHEATGETSTEROIDS ‎[473 bytes]
  460. (hist) ‎M coop ‎[472 bytes]
  461. (hist) ‎Globalsound ‎[470 bytes]
  462. (hist) ‎Findplayer ‎[469 bytes]
  463. (hist) ‎Definetexture (DEF) ‎[468 bytes]
  464. (hist) ‎WEAPONx RELOAD ‎[467 bytes]
  465. (hist) ‎EVENT CUTSCENE ‎[466 bytes]
  466. (hist) ‎Resetplayer ‎[465 bytes]
  467. (hist) ‎EVENT DISPLAYREST ‎[465 bytes]
  468. (hist) ‎EVENT SPAWN ‎[464 bytes]
  469. (hist) ‎Bobposy ‎[464 bytes]
  470. (hist) ‎Userquote ‎[462 bytes]
  471. (hist) ‎Newgamecustomsubopen ‎[461 bytes]
  472. (hist) ‎EVENT DISPLAYBORDER ‎[460 bytes]
  473. (hist) ‎EVENT SELECTWEAPON ‎[459 bytes]
  474. (hist) ‎EVENT MENUCURSORSHADE ‎[456 bytes]
  475. (hist) ‎Last pissed time ‎[456 bytes]
  476. (hist) ‎Polymost ‎[455 bytes]
  477. (hist) ‎Scrollmode ‎[454 bytes]
  478. (hist) ‎EVENT MENUSHADESELECTED ‎[453 bytes]
  479. (hist) ‎Frags ‎[453 bytes]
  480. (hist) ‎Drawline256 ‎[451 bytes]
  481. (hist) ‎EVENT ALTFIRE ‎[450 bytes]
  482. (hist) ‎Setgamepalette ‎[450 bytes]
  483. (hist) ‎Ifcutscene ‎[449 bytes]
  484. (hist) ‎Ae sfx a4 ‎[448 bytes]
  485. (hist) ‎Qgetsysstr ‎[447 bytes]
  486. (hist) ‎JFDuke3D ‎[445 bytes]
  487. (hist) ‎Subweapon ‎[444 bytes]
  488. (hist) ‎EDuke32 map features ‎[443 bytes]
  489. (hist) ‎Last level ‎[442 bytes]
  490. (hist) ‎Includedefault ‎[442 bytes]
  491. (hist) ‎Ang (wall) ‎[441 bytes]
  492. (hist) ‎EVENT DISPLAYLEVELSTATS ‎[439 bytes]
  493. (hist) ‎Stayput ‎[439 bytes]
  494. (hist) ‎Cheatkeys ‎[438 bytes]
  495. (hist) ‎Betaname ‎[436 bytes]
  496. (hist) ‎EVENT INIT ‎[435 bytes]
  497. (hist) ‎Ifceilingdistl ‎[434 bytes]
  498. (hist) ‎Bobposx ‎[433 bytes]
  499. (hist) ‎Eog ‎[431 bytes]
  500. (hist) ‎Defineskybox (DEF) ‎[430 bytes]

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