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Showing below up to 500 results in range #1 to #500.
- (hist) Confaq42 [55,529 bytes]
- (hist) Polymer compatibility [48,529 bytes]
- (hist) Level editing [41,023 bytes]
- (hist) Build/Mapster32 Keyboard Commands [39,990 bytes]
- (hist) True Room Over Room Mapping Guide [23,657 bytes]
- (hist) Console commands [23,573 bytes]
- (hist) Basics sectors [18,917 bytes]
- (hist) Command line options [18,907 bytes]
- (hist) Frequently Asked Questions [16,084 bytes]
- (hist) Scripting [12,713 bytes]
- (hist) Utilities [12,522 bytes]
- (hist) M32 script commands [12,338 bytes]
- (hist) Configuration file options [11,005 bytes]
- (hist) Sliding Doors [10,999 bytes]
- (hist) Building EDuke32 on Windows [10,157 bytes]
- (hist) Troubleshooting EDuke32 [9,861 bytes]
- (hist) Enemies [9,764 bytes]
- (hist) Basics tags [9,252 bytes]
- (hist) Defineprojectile [9,079 bytes]
- (hist) Installation Guide for Official Add-ons [9,027 bytes]
- (hist) E32 Profiles [8,914 bytes]
- (hist) NetDuke32 [8,727 bytes]
- (hist) Building EDuke32 on Linux [8,578 bytes]
- (hist) Pre-defined values [8,281 bytes]
- (hist) Sector Effector Reference Guide [8,280 bytes]
- (hist) M32 script variables [8,103 bytes]
- (hist) Full command list [8,031 bytes]
- (hist) Artificial Intelligence 101 [7,755 bytes]
- (hist) Model (DEF) [7,701 bytes]
- (hist) EDuke32 Modifications [7,357 bytes]
- (hist) Maphack Language [7,152 bytes]
- (hist) Basics sprites [6,631 bytes]
- (hist) Event list [6,593 bytes]
- (hist) Swinging Doors [6,307 bytes]
- (hist) All CON commands for editors [5,986 bytes]
- (hist) Sector effectors [5,900 bytes]
- (hist) Advanced effects [5,755 bytes]
- (hist) Game setup [5,659 bytes]
- (hist) Palette (environment) [5,178 bytes]
- (hist) Screentext [4,837 bytes]
- (hist) Basics tricks [4,813 bytes]
- (hist) Value controlled rain code [4,773 bytes]
- (hist) SE50 [4,612 bytes]
- (hist) Tutorials [4,568 bytes]
- (hist) M32 script examples [4,510 bytes]
- (hist) How to manually reload [4,508 bytes]
- (hist) How to Make a Working Keypad [4,405 bytes]
- (hist) Cutscene (DEF) [4,311 bytes]
- (hist) Mapster32 Map Checking [4,273 bytes]
- (hist) How to Make Models Pitch [4,232 bytes]
- (hist) Video setup [4,230 bytes]
- (hist) Test [4,115 bytes]
- (hist) Duke Theft Auto [3,967 bytes]
- (hist) !DN3D Informational Suite [3,952 bytes]
- (hist) Action [3,920 bytes]
- (hist) Working with the Windows Command Prompt [3,893 bytes]
- (hist) Teeth Doors [3,869 bytes]
- (hist) How to Download Add-on HRP SVNs [3,840 bytes]
- (hist) All M32Script commands for editors [3,836 bytes]
- (hist) SE49 [3,818 bytes]
- (hist) !README [3,813 bytes]
- (hist) Pre-defined gamevars [3,792 bytes]
- (hist) Build tools [3,738 bytes]
- (hist) Definesound [3,721 bytes]
- (hist) Packaging mods [3,650 bytes]
- (hist) Members of the userdef structure [3,631 bytes]
- (hist) Glow mapping [3,562 bytes]
- (hist) The TO-DO list for EDuke32 and Mapster32 [3,460 bytes]
- (hist) How to Shoot Different Kinds of RPGs [3,417 bytes]
- (hist) Hitscan [3,396 bytes]
- (hist) SE3 [3,380 bytes]
- (hist) Texture (DEF) [3,338 bytes]
- (hist) Installation and configuration [3,326 bytes]
- (hist) New BUILD map format [3,321 bytes]
- (hist) Special Tile Reference Guide [3,316 bytes]
- (hist) Animsounds (DEF) [3,292 bytes]
- (hist) Palette data files [3,275 bytes]
- (hist) Secrets [3,267 bytes]
- (hist) Members of the player structure/test [3,220 bytes]
- (hist) Unsynchronized events [3,172 bytes]
- (hist) Install...configuration [3,140 bytes]
- (hist) SE4 [3,138 bytes]
- (hist) Cross-Platform Modding [3,112 bytes]
- (hist) Mapster32 Scripting [3,099 bytes]
- (hist) How to make a sprint key [3,088 bytes]
- (hist) Move [3,078 bytes]
- (hist) Actor [3,077 bytes]
- (hist) Showview [3,059 bytes]
- (hist) Main Page [3,036 bytes]
- (hist) Members of the player structure [2,905 bytes]
- (hist) Gamevar operators [2,859 bytes]
- (hist) Ifvar conditions [2,834 bytes]
- (hist) DEF Language [2,813 bytes]
- (hist) EDuke [2,697 bytes]
- (hist) APT repository [2,690 bytes]
- (hist) Ae sfx a2 [2,641 bytes]
- (hist) Breakable Actor [2,589 bytes]
- (hist) Doom Type Doors [2,585 bytes]
- (hist) Newgamechoices (DEF) [2,576 bytes]
- (hist) EVENT VALIDATESTART [2,523 bytes]
- (hist) Sector Tag Reference Guide [2,510 bytes]
- (hist) Player setup [2,479 bytes]
- (hist) EVENT ANIMATESPRITES [2,430 bytes]
- (hist) Grpinfo [2,413 bytes]
- (hist) Basics [2,412 bytes]
- (hist) Eliminate Shrunk Enemies Attacking Bug [2,365 bytes]
- (hist) Definemodel (DEF) [2,347 bytes]
- (hist) EVENT NEWGAMECUSTOM [2,339 bytes]
- (hist) EVENT DISPLAYROOMS [2,306 bytes]
- (hist) EVENT INCURDAMAGE [2,280 bytes]
- (hist) Rotatesprite [2,236 bytes]
- (hist) How to Make Controllable Security Cameras [2,193 bytes]
- (hist) Findnearactor [2,174 bytes]
- (hist) EDuke32 Wii [2,165 bytes]
- (hist) Palookup (DEF) [2,136 bytes]
- (hist) EVENT DAMAGESPRITE [2,064 bytes]
- (hist) Creating custom ANM files [2,063 bytes]
- (hist) EVENT DAMAGEWALL [2,057 bytes]
- (hist) Ifp [2,039 bytes]
- (hist) Tilefont (DEF) [2,034 bytes]
- (hist) Mouse setup [2,004 bytes]
- (hist) Credits [1,992 bytes]
- (hist) SE5 [1,981 bytes]
- (hist) Polymer Deficiencies [1,973 bytes]
- (hist) Detail mapping [1,968 bytes]
- (hist) EVENT DAMAGECEILING [1,950 bytes]
- (hist) Members of the userdef structure/WIP [1,929 bytes]
- (hist) Ae doors b1 [1,929 bytes]
- (hist) Blendtable (DEF) [1,926 bytes]
- (hist) EVENT DAMAGEFLOOR [1,925 bytes]
- (hist) Ae doors a3 [1,925 bytes]
- (hist) CON mutator [1,898 bytes]
- (hist) How to download the HRP SVN with TortoiseSVN Guide [1,896 bytes]
- (hist) Extra extra8 [1,890 bytes]
- (hist) Getticks [1,866 bytes]
- (hist) EVENT POSTDAMAGESPRITE [1,849 bytes]
- (hist) Tilefromtexture (DEF) [1,842 bytes]
- (hist) Joystick setup [1,800 bytes]
- (hist) How to make a clock [1,781 bytes]
- (hist) Basics playing [1,766 bytes]
- (hist) Digitalnumber [1,743 bytes]
- (hist) EVENT FAKEDOMOVETHINGS [1,742 bytes]
- (hist) Suggestions for the future [1,688 bytes]
- (hist) Packages [1,683 bytes]
- (hist) How to display negative numbers with the digital font [1,659 bytes]
- (hist) EVENT CHECKFLOORDAMAGE [1,642 bytes]
- (hist) EVENT CHANGEMENU [1,641 bytes]
- (hist) Acquiring the EDuke32 Source Code [1,641 bytes]
- (hist) EVENT GETBONUSTILE [1,636 bytes]
- (hist) For [1,629 bytes]
- (hist) Sound setup [1,623 bytes]
- (hist) Gametext [1,600 bytes]
- (hist) Skybox (DEF) [1,573 bytes]
- (hist) EVENT DISPLAYINACTIVEMENU [1,542 bytes]
- (hist) Change the player's jump height [1,538 bytes]
- (hist) Multiplayer [1,534 bytes]
- (hist) Getzrange [1,517 bytes]
- (hist) Movesprite [1,507 bytes]
- (hist) Star Trek Doors [1,479 bytes]
- (hist) Validate maximum difference between two angles [1,477 bytes]
- (hist) Make actor aim vertical [1,468 bytes]
- (hist) Makepalookup (DEF) [1,461 bytes]
- (hist) Ae doors b2 [1,457 bytes]
- (hist) EVENT DISPLAYMENUREST [1,454 bytes]
- (hist) Revolving Doors [1,443 bytes]
- (hist) Development Planning [1,432 bytes]
- (hist) EVENT DISPLAYINACTIVEMENUREST [1,429 bytes]
- (hist) List of Hard Coded Actors [1,420 bytes]
- (hist) Return [1,403 bytes]
- (hist) Basepalette (DEF) [1,389 bytes]
- (hist) LOGO FLAGS [1,383 bytes]
- (hist) Multipsky (DEF) [1,381 bytes]
- (hist) Activatebysector [1,377 bytes]
- (hist) Model rotation [1,361 bytes]
- (hist) Shadeto [1,358 bytes]
- (hist) EVENT OPENMENUSOUND [1,354 bytes]
- (hist) Highpalookup [1,337 bytes]
- (hist) EVENT DISPLAYMENU [1,333 bytes]
- (hist) Htg t [1,327 bytes]
- (hist) Build [1,321 bytes]
- (hist) Music [1,315 bytes]
- (hist) Setarraysequence [1,289 bytes]
- (hist) EVENT DISPLAYWEAPON [1,285 bytes]
- (hist) Ae doors a2 [1,275 bytes]
- (hist) Qsprintf [1,268 bytes]
- (hist) Checkactivatormotion [1,257 bytes]
- (hist) Clipmove [1,256 bytes]
- (hist) Else [1,244 bytes]
- (hist) Clipmask [1,238 bytes]
- (hist) Getarraysequence [1,206 bytes]
- (hist) EVENT DAMAGEHPLANE [1,190 bytes]
- (hist) SE2 [1,186 bytes]
- (hist) Build units [1,177 bytes]
- (hist) Gotweapon [1,171 bytes]
- (hist) EVENT UPDATESCREENAREA [1,161 bytes]
- (hist) Palfrom [1,161 bytes]
- (hist) Terminate [1,155 bytes]
- (hist) Readarrayfromfile [1,151 bytes]
- (hist) Tint (DEF) [1,141 bytes]
- (hist) Lotag [1,123 bytes]
- (hist) Members of the sprite, hittype, and spriteext structures [1,121 bytes]
- (hist) State [1,113 bytes]
- (hist) Ai [1,113 bytes]
- (hist) Canseespr [1,111 bytes]
- (hist) THISACTOR [1,109 bytes]
- (hist) Whilevarn [1,097 bytes]
- (hist) EVENT EGS [1,094 bytes]
- (hist) Break [1,086 bytes]
- (hist) From bonus [1,075 bytes]
- (hist) Htextra [1,068 bytes]
- (hist) EVENT PREGAME [1,051 bytes]
- (hist) EVENT CHECKTOUCHDAMAGE [1,049 bytes]
- (hist) EVENT GAME [1,044 bytes]
- (hist) Prevent fall damage or falling death [1,040 bytes]
- (hist) Mapinfo (DEF) [1,039 bytes]
- (hist) Shoot [1,033 bytes]
- (hist) EVENT DISPLAYCURSOR [1,031 bytes]
- (hist) Xrepeat [1,028 bytes]
- (hist) EVENT DISPLAYCROSSHAIR [1,028 bytes]
- (hist) Gamestartup [1,026 bytes]
- (hist) Keycard Doors [1,017 bytes]
- (hist) EVENT ENTERLEVEL [1,013 bytes]
- (hist) RETURN [1,012 bytes]
- (hist) Door Sounds [1,009 bytes]
- (hist) EVENT CHANGEWEAPON [997 bytes]
- (hist) Clipdist [995 bytes]
- (hist) How to Make the Screen Tilt While Using Jetpack [984 bytes]
- (hist) Picnum [982 bytes]
- (hist) EVENT ACTIVATECHEAT [978 bytes]
- (hist) Scalevar [975 bytes]
- (hist) Operateactivators [974 bytes]
- (hist) Artfile (DEF) [971 bytes]
- (hist) Raw image file [968 bytes]
- (hist) Bits [952 bytes]
- (hist) Headspritestat [950 bytes]
- (hist) EVENT USESTEROIDS [949 bytes]
- (hist) Quote [934 bytes]
- (hist) Owner [931 bytes]
- (hist) Numalphatables (DEF) [928 bytes]
- (hist) EVENT MOVESECTOR [925 bytes]
- (hist) Voxel (DEF) [924 bytes]
- (hist) Room Over Room [924 bytes]
- (hist) Ae sfx a1 [922 bytes]
- (hist) SE17 [916 bytes]
- (hist) Rotatepoint [910 bytes]
- (hist) Building EDuke32 on macOS [909 bytes]
- (hist) Sizeat [909 bytes]
- (hist) Getkeyname [904 bytes]
- (hist) Displayrand [899 bytes]
- (hist) Addammo [898 bytes]
- (hist) Htmovflag [896 bytes]
- (hist) EVENT PREWEAPONSHOOT [895 bytes]
- (hist) Xpanning [894 bytes]
- (hist) Sound pitch [890 bytes]
- (hist) Sound (DEF) [883 bytes]
- (hist) EVENT RESETGOTPICS [880 bytes]
- (hist) Definequote [872 bytes]
- (hist) EVENT DISPLAYPOINTER [869 bytes]
- (hist) Guniqhudid [868 bytes]
- (hist) Full list of structure members [864 bytes]
- (hist) Setaspect [862 bytes]
- (hist) Pal [860 bytes]
- (hist) Ifpinventory [858 bytes]
- (hist) Mulscale [857 bytes]
- (hist) System gamearrays [856 bytes]
- (hist) Addinventory [851 bytes]
- (hist) How to make a health bar [846 bytes]
- (hist) Spawn [846 bytes]
- (hist) Vm player [845 bytes]
- (hist) Visibility [841 bytes]
- (hist) EVENT SOUND [835 bytes]
- (hist) Improve The Third Person View with Zoom [835 bytes]
- (hist) EVENT POSTWEAPONSHOOT [832 bytes]
- (hist) Members of the projectile structure [827 bytes]
- (hist) Shade [827 bytes]
- (hist) Autostep [796 bytes]
- (hist) 2dcol (DEF) [794 bytes]
- (hist) Getgamefuncbind [792 bytes]
- (hist) Eliminate player self-damage [791 bytes]
- (hist) Yvel [791 bytes]
- (hist) Falling counter [781 bytes]
- (hist) Win64 Build Deficiencies [780 bytes]
- (hist) Bitfield [779 bytes]
- (hist) EVENT FIRE [774 bytes]
- (hist) Horiz [774 bytes]
- (hist) EVENT GETAUTOAIMANGLE [773 bytes]
- (hist) EVENT DISPLAYOVERHEADMAPPLAYER [771 bytes]
- (hist) EVENT DRAWWEAPON [768 bytes]
- (hist) Extra [758 bytes]
- (hist) Myconnectindex [758 bytes]
- (hist) Autostep sbw [755 bytes]
- (hist) Environment variables [755 bytes]
- (hist) Spritecol (DEF) [747 bytes]
- (hist) How to Make the Player Swim Like Modern FPS [746 bytes]
- (hist) Bsubweapon [744 bytes]
- (hist) Loadmapstate [743 bytes]
- (hist) EVENT RECOGSOUND [740 bytes]
- (hist) Gettimedate [740 bytes]
- (hist) Randvar [738 bytes]
- (hist) Ifcansee [733 bytes]
- (hist) Grabbag [729 bytes]
- (hist) Spriteflags [726 bytes]
- (hist) EVENT PREACTORDAMAGE [722 bytes]
- (hist) Weaponswitch [719 bytes]
- (hist) Look ang [717 bytes]
- (hist) Myospal [717 bytes]
- (hist) EVENT PRELEVEL [716 bytes]
- (hist) Mhs [713 bytes]
- (hist) EVENT MOVEEFFECTORS [710 bytes]
- (hist) EVENT INVENTORYLEFT [709 bytes]
- (hist) Kickback pic [708 bytes]
- (hist) Definecheat [705 bytes]
- (hist) EVENT INVENTORYRIGHT [703 bytes]
- (hist) Setcfgname [702 bytes]
- (hist) EVENT POSTUPDATEANGLES [696 bytes]
- (hist) Divscale [696 bytes]
- (hist) EVENT PLAYLEVELMUSICSLOT [694 bytes]
- (hist) Make Nightvision light rooms [692 bytes]
- (hist) Getceilzofslope [689 bytes]
- (hist) Eventloadactor [687 bytes]
- (hist) Sectnum [683 bytes]
- (hist) Download EDuke32 [681 bytes]
- (hist) Ifrespawn [681 bytes]
- (hist) Updatesector [678 bytes]
- (hist) Getflorzofslope [675 bytes]
- (hist) EVENT SKIPCUTSCENE [674 bytes]
- (hist) Killit [674 bytes]
- (hist) EDuke32 [674 bytes]
- (hist) Rotscrnang [671 bytes]
- (hist) EVENT DISPLAYROOMSCAMERATILE [669 bytes]
- (hist) EVENT SETDEFAULTS [668 bytes]
- (hist) Firstwall [668 bytes]
- (hist) Myos [665 bytes]
- (hist) User profiles disabled [661 bytes]
- (hist) Definegametype [659 bytes]
- (hist) Httempang [658 bytes]
- (hist) Statusbarscale [654 bytes]
- (hist) Auto Closing Doors [652 bytes]
- (hist) Ae parallaxing nomap2 [649 bytes]
- (hist) Alphabet (DEF) [641 bytes]
- (hist) EVENT CONTINUELEVELMUSICSLOT [641 bytes]
- (hist) PLR MORALE [641 bytes]
- (hist) Numplayers [633 bytes]
- (hist) Fall [633 bytes]
- (hist) WEAPON [630 bytes]
- (hist) Hitradius [628 bytes]
- (hist) Statnum [626 bytes]
- (hist) Tilegroup (DEF) [623 bytes]
- (hist) Jump [623 bytes]
- (hist) Setmusicposition [622 bytes]
- (hist) M32:ifhitkey [620 bytes]
- (hist) EVENT MENUCURSORRIGHT [616 bytes]
- (hist) Fogpal [616 bytes]
- (hist) Timebeforeexit [612 bytes]
- (hist) ANGRANGE [609 bytes]
- (hist) Dead flag [607 bytes]
- (hist) Htwaterzoffset [605 bytes]
- (hist) EVENT PREUPDATEANGLES [604 bytes]
- (hist) Neartag [604 bytes]
- (hist) EVENT DISPLAYKNEE [602 bytes]
- (hist) Screen size [598 bytes]
- (hist) Addweapon [596 bytes]
- (hist) Definegamefuncname [595 bytes]
- (hist) Minitext [594 bytes]
- (hist) Dynamicremap [590 bytes]
- (hist) EVENT GETSHOTRANGE [588 bytes]
- (hist) Ammo amount [584 bytes]
- (hist) ZRANGE [583 bytes]
- (hist) Exit [582 bytes]
- (hist) Switch [582 bytes]
- (hist) PROJ USERDATA [578 bytes]
- (hist) Desync [577 bytes]
- (hist) EVENT CAPIR [575 bytes]
- (hist) Ifspawnedby [574 bytes]
- (hist) EVENT MENUCURSORLEFT [573 bytes]
- (hist) Htfloorzoffset [571 bytes]
- (hist) Palette [570 bytes]
- (hist) Cursectnum [570 bytes]
- (hist) EVENT DISPLAYACCESS [569 bytes]
- (hist) Ifrnd [569 bytes]
- (hist) Dummytile (DEF) [567 bytes]
- (hist) Addphealth [564 bytes]
- (hist) Starttrack [562 bytes]
- (hist) Multimode [561 bytes]
- (hist) EVENT DISPLAYKNUCKLES [560 bytes]
- (hist) Polymer [559 bytes]
- (hist) EVENT DOFIRE [555 bytes]
- (hist) 2Dcol legend [554 bytes]
- (hist) M32:ifholdkey [551 bytes]
- (hist) Htcgg [547 bytes]
- (hist) Members of the tsprite structure [546 bytes]
- (hist) EVENT DISPLAYROOMSCAMERA [545 bytes]
- (hist) Access incs [545 bytes]
- (hist) Cmenu [544 bytes]
- (hist) EVENT DISPLAYCAMERAOSD [543 bytes]
- (hist) Definelevelname [543 bytes]
- (hist) Vm sprite [540 bytes]
- (hist) Dynamicsoundremap [540 bytes]
- (hist) Setuptile (DEF) [539 bytes]
- (hist) Music (DEF) [539 bytes]
- (hist) Make one actor face another [538 bytes]
- (hist) Whilevarl [537 bytes]
- (hist) EVENT JUMP [536 bytes]
- (hist) EVENT ENDLEVELSCREEN [535 bytes]
- (hist) EVENT LOADGAME [535 bytes]
- (hist) EVENT MAINMENUSCREEN [533 bytes]
- (hist) Whilevare [531 bytes]
- (hist) Rotatesprite16 [530 bytes]
- (hist) Cstat (wall) [529 bytes]
- (hist) Map [527 bytes]
- (hist) Definecheatdescription [525 bytes]
- (hist) EVENT LOADACTOR [525 bytes]
- (hist) Ifgotweaponce [525 bytes]
- (hist) Ae sfx a3 [523 bytes]
- (hist) WWII GI [523 bytes]
- (hist) Pstomp [521 bytes]
- (hist) Readgamevar [520 bytes]
- (hist) EVENT SCREEN [519 bytes]
- (hist) Scriptsize [519 bytes]
- (hist) Getpname [519 bytes]
- (hist) EVENT KILLIT [518 bytes]
- (hist) EVENT DISPLAYSBAR [518 bytes]
- (hist) EVENT INVENTORY [518 bytes]
- (hist) Undefinegamefunc [516 bytes]
- (hist) Divr [514 bytes]
- (hist) Actorsqu [514 bytes]
- (hist) Show empty weapon [513 bytes]
- (hist) Quick kick [512 bytes]
- (hist) Spritenoshade [511 bytes]
- (hist) Angoff [506 bytes]
- (hist) SE0 [505 bytes]
- (hist) Dragpoint [503 bytes]
- (hist) EVENT DISPLAYFIST [502 bytes]
- (hist) Setactorsoundpitch [502 bytes]
- (hist) Members of the sector structure [500 bytes]
- (hist) Cheat phase [500 bytes]
- (hist) Addlogvar [499 bytes]
- (hist) Mdflags [497 bytes]
- (hist) Copytile (DEF) [496 bytes]
- (hist) Savemapstate [495 bytes]
- (hist) EVENT PREWORLD [494 bytes]
- (hist) EVENT RESETPLAYER [494 bytes]
- (hist) Yoffset [492 bytes]
- (hist) One eighty count [489 bytes]
- (hist) Differences between Player and Holoduke [488 bytes]
- (hist) EVENT WORLD [487 bytes]
- (hist) Jumping counter [486 bytes]
- (hist) Somethingonplayer [485 bytes]
- (hist) Headspritesect [484 bytes]
- (hist) EVENT DISPLAYTIP [483 bytes]
- (hist) Footprintcount [483 bytes]
- (hist) Stopactorsound [482 bytes]
- (hist) Hitag [482 bytes]
- (hist) EVENT PRECUTSCENE [480 bytes]
- (hist) EVENT GETMENUTILE [476 bytes]
- (hist) Nextsectorneighborz [474 bytes]
- (hist) Ifplayersl [474 bytes]
- (hist) EVENT DISPLAYLOADINGSCREEN [474 bytes]
- (hist) EVENT CHEATGETSTEROIDS [473 bytes]
- (hist) M coop [472 bytes]
- (hist) Globalsound [470 bytes]
- (hist) Findplayer [469 bytes]
- (hist) Definetexture (DEF) [468 bytes]
- (hist) WEAPONx RELOAD [467 bytes]
- (hist) EVENT CUTSCENE [466 bytes]
- (hist) Resetplayer [465 bytes]
- (hist) EVENT DISPLAYREST [465 bytes]
- (hist) EVENT SPAWN [464 bytes]
- (hist) Bobposy [464 bytes]
- (hist) Userquote [462 bytes]
- (hist) Newgamecustomsubopen [461 bytes]
- (hist) EVENT DISPLAYBORDER [460 bytes]
- (hist) EVENT SELECTWEAPON [459 bytes]
- (hist) EVENT MENUCURSORSHADE [456 bytes]
- (hist) Last pissed time [456 bytes]
- (hist) Polymost [455 bytes]
- (hist) Scrollmode [454 bytes]
- (hist) EVENT MENUSHADESELECTED [453 bytes]
- (hist) Frags [453 bytes]
- (hist) Drawline256 [451 bytes]
- (hist) EVENT ALTFIRE [450 bytes]
- (hist) Setgamepalette [450 bytes]
- (hist) Ifcutscene [449 bytes]
- (hist) Ae sfx a4 [448 bytes]
- (hist) Qgetsysstr [447 bytes]
- (hist) JFDuke3D [445 bytes]
- (hist) Subweapon [444 bytes]
- (hist) EDuke32 map features [443 bytes]
- (hist) Last level [442 bytes]
- (hist) Includedefault [442 bytes]
- (hist) Ang (wall) [441 bytes]
- (hist) EVENT DISPLAYLEVELSTATS [439 bytes]
- (hist) Stayput [439 bytes]
- (hist) Cheatkeys [438 bytes]
- (hist) Betaname [436 bytes]
- (hist) EVENT INIT [435 bytes]
- (hist) Ifceilingdistl [434 bytes]
- (hist) Bobposx [433 bytes]
- (hist) Eog [431 bytes]
- (hist) Defineskybox (DEF) [430 bytes]